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+compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Assets/white-6.png b/Assets/white-6.png new file mode 100644 index 0000000..e5701ba Binary files /dev/null and b/Assets/white-6.png differ diff --git a/Assets/white-6.png.import b/Assets/white-6.png.import new file mode 100644 index 0000000..df0bf7e --- /dev/null +++ b/Assets/white-6.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/white-6.png-4fa9029354124d846dc58b20600f452a.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/white-6.png" +dest_files=[ "res://.import/white-6.png-4fa9029354124d846dc58b20600f452a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Assets/wood-harbor.png b/Assets/wood-harbor.png new file mode 100644 index 0000000..7865a3a Binary files /dev/null and b/Assets/wood-harbor.png differ diff --git a/Assets/wood-harbor.png.import b/Assets/wood-harbor.png.import new file mode 100644 index 0000000..391d465 --- /dev/null +++ b/Assets/wood-harbor.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/wood-harbor.png-45ee85005a542189e3e231799c1eef73.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/wood-harbor.png" +dest_files=[ "res://.import/wood-harbor.png-45ee85005a542189e3e231799c1eef73.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Assets/wood-hex.png b/Assets/wood-hex.png new file mode 100644 index 0000000..8a6a3c6 Binary files /dev/null and b/Assets/wood-hex.png differ diff --git a/Assets/wood-hex.png.import b/Assets/wood-hex.png.import new file mode 100644 index 0000000..400b60c --- /dev/null +++ b/Assets/wood-hex.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/wood-hex.png-75f1a62ad4c5fd2861faa0d8d0b9e3c2.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/wood-hex.png" +dest_files=[ "res://.import/wood-hex.png-75f1a62ad4c5fd2861faa0d8d0b9e3c2.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Assets/wood.png b/Assets/wood.png new file mode 100644 index 0000000..dbaf6b1 Binary files /dev/null and b/Assets/wood.png differ diff --git a/Assets/wood.png.import b/Assets/wood.png.import new file mode 100644 index 0000000..801facc --- /dev/null +++ b/Assets/wood.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/wood.png-5644a46ff2f5a24d6ebbaf579af6e32b.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/wood.png" +dest_files=[ "res://.import/wood.png-5644a46ff2f5a24d6ebbaf579af6e32b.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Main.tscn b/Main.tscn new file mode 100644 index 0000000..ad73ba9 --- /dev/null +++ b/Main.tscn @@ -0,0 +1,14 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://Prefabs/StdBoard.tscn" type="PackedScene" id=1] +[ext_resource path="res://Prefabs/StdExtBoard.tscn" type="PackedScene" id=2] + +[node name="Node2D" type="Node2D"] + +[node name="StdBoard" parent="." instance=ExtResource( 1 )] + +[node name="StdExtBoard" parent="." instance=ExtResource( 2 )] + +[node name="Camera2D" type="Camera2D" parent="."] +current = true +zoom = Vector2( 2, 2 ) diff --git a/Prefabs/StdBoard.tscn b/Prefabs/StdBoard.tscn new file mode 100644 index 0000000..231182c --- /dev/null +++ b/Prefabs/StdBoard.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://Scripts/Board.gd" type="Script" id=1] + +[node name="StdBoard" type="Node2D"] +script = ExtResource( 1 ) +indices = [ Vector2( 0, -2 ), Vector2( 1, -2 ), Vector2( 2, -2 ), Vector2( -1, -1 ), Vector2( 0, -1 ), Vector2( 1, -1 ), Vector2( 2, -1 ), Vector2( -2, 0 ), Vector2( -1, 0 ), Vector2( 0, 0 ), Vector2( 1, 0 ), Vector2( 2, 0 ), Vector2( -2, 1 ), Vector2( -1, 1 ), Vector2( 0, 1 ), Vector2( 1, 1 ), Vector2( -2, 2 ), Vector2( -1, 2 ), Vector2( 0, 2 ) ] +distribution = { +"desert": 1, +"fields": 4, +"forest": 4, +"hills": 3, +"mountains": 3, +"pasture": 4 +} diff --git a/Prefabs/StdExtBoard.tscn b/Prefabs/StdExtBoard.tscn new file mode 100644 index 0000000..8f01c10 --- /dev/null +++ b/Prefabs/StdExtBoard.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://Scripts/Board.gd" type="Script" id=1] + +[node name="StdExtBoard" type="Node2D"] +script = ExtResource( 1 ) +indices = [ Vector2( 0, -2 ), Vector2( 1, -2 ), Vector2( 2, -2 ), Vector2( -1, -1 ), Vector2( 0, -1 ), Vector2( 1, -1 ), Vector2( 2, -1 ), Vector2( -2, 0 ), Vector2( -1, 0 ), Vector2( 0, 0 ), Vector2( 1, 0 ), Vector2( 2, 0 ), Vector2( -2, 1 ), Vector2( -1, 1 ), Vector2( 0, 1 ), Vector2( 1, 1 ), Vector2( -2, 2 ), Vector2( -1, 2 ), Vector2( 0, 2 ), Vector2( 0, -3 ), Vector2( 1, -3 ), Vector2( 2, -3 ), Vector2( -1, -2 ), Vector2( -2, -1 ), Vector2( -3, 0 ), Vector2( -3, 1 ), Vector2( -3, 2 ), Vector2( -3, 3 ), Vector2( -2, 3 ), Vector2( -1, 3 ) ] +distribution = { +"desert": 2, +"fields": 6, +"forest": 6, +"hills": 5, +"mountains": 5, +"pasture": 6 +} diff --git a/Scripts/Board.gd b/Scripts/Board.gd new file mode 100644 index 0000000..01c88ee --- /dev/null +++ b/Scripts/Board.gd @@ -0,0 +1,31 @@ +extends Node2D + +class_name Board + +const Y_OFFSET = Vector2(Hex.HALFWIDTH, Hex.HEIGHT) +const X_OFFSET = Vector2(Hex.WIDTH, 0) + +export(Array, Vector2) var indices = [Vector2.ZERO] +export(Dictionary) var distribution = { + "hills": 0, + "forest": 0, + "mountains": 0, + "fields": 0, + "pasture": 0, + "desert": 1, +} + +func _ready(): + var tiles = [] + for tile in distribution: + for _i in range(distribution[tile]): + tiles.append(tile) + randomize() + tiles.shuffle() + for index in indices: + var hex = Hex.new() + hex.name = "Hex#%d#%d" % [index.x, index.y] + hex.translate(X_OFFSET * index.x) + hex.translate(Y_OFFSET * index.y) + add_child(hex) + hex.type = tiles.pop_front() diff --git a/Scripts/Hex.gd b/Scripts/Hex.gd new file mode 100644 index 0000000..264721a --- /dev/null +++ b/Scripts/Hex.gd @@ -0,0 +1,30 @@ +extends Node2D + +class_name Hex + +const WIDTH = 220 +const HEIGHT = 190 + +const HALFWIDTH = WIDTH / 2 +const HALFHEIGHT = HEIGHT / 2 + +const TEXTURE_MAP = { + "hills": preload("res://Assets/brick-hex.png"), + "forest": preload("res://Assets/wood-hex.png"), + "mountains": preload("res://Assets/stone-hex.png"), + "fields": preload("res://Assets/wheat-hex.png"), + "pasture": preload("res://Assets/sheep-hex.png"), + "desert": preload("res://Assets/desert-hex.png"), +} + +var type = "desert" setget set_type + +func _ready(): + var sprite = Sprite.new() + sprite.texture = TEXTURE_MAP[type] + sprite.name = "Img" + add_child(sprite) + +func set_type(newtype): + $Img.texture = TEXTURE_MAP[newtype] + type = newtype diff --git a/default_env.tres b/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..c98fbb6 Binary files /dev/null and b/icon.png differ diff --git a/icon.png.import b/icon.png.import new file mode 100644 index 0000000..a4c02e6 --- /dev/null +++ b/icon.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..1161796 --- /dev/null +++ b/project.godot @@ -0,0 +1,44 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "Node2D", +"class": "Board", +"language": "GDScript", +"path": "res://Scripts/Board.gd" +}, { +"base": "Node2D", +"class": "Hex", +"language": "GDScript", +"path": "res://Scripts/Hex.gd" +} ] +_global_script_class_icons={ +"Board": "", +"Hex": "" +} + +[application] + +config/name="Hexland" +run/main_scene="res://Main.tscn" +config/icon="res://icon.png" + +[gui] + +common/drop_mouse_on_gui_input_disabled=true + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +quality/driver/driver_name="GLES2" +environment/default_environment="res://default_env.tres"