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368d6585c4
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Refactor so game loop can hold "player" objects
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2022-10-14 11:36:45 -05:00 |
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6189b82bd3
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Channels as a wrapped type, chat?
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2022-10-12 17:34:02 -05:00 |
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152e7926ee
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Move game logic to game file
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2022-10-12 16:57:48 -05:00 |
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e661526e78
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Escape commas as a marshalling step
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2022-10-12 16:29:14 -05:00 |
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c41bf83eb8
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Allow for escaped commas in message
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2022-10-12 14:31:23 -05:00 |
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daedfe72d0
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add unreachable guard to client loop
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2022-10-12 12:51:16 -05:00 |
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4c0f571317
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Run rustfmt
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2022-10-12 12:48:23 -05:00 |
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bf84433d5b
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Use lazy_static! to avoid expensive regex compiles in loop
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2022-10-12 11:30:08 -05:00 |
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3ab9cedbcd
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Pass first argument to msg! as a unquoted literal
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2022-10-12 11:08:24 -05:00 |
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ab3c28ff37
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Quick refactor, project structure
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2022-10-12 10:57:57 -05:00 |
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ab25fa0267
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Run server in tokio thread, use tokio sync objects
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2022-10-12 10:08:23 -05:00 |
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13fb9a9fdd
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migrate to tokio
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2022-10-04 16:59:12 -05:00 |
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b6d54d086e
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test and lint
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2022-10-04 09:46:17 -05:00 |
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f28c9fee83
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refactoring
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2022-10-03 16:49:32 -05:00 |
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41175e487e
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break out code generation
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2022-10-03 14:42:15 -05:00 |
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fbaf386ebb
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Seperate message parsing logic
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2022-10-03 14:18:25 -05:00 |
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9826a00141
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Option parsing
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2022-10-03 13:18:40 -05:00 |
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09c5fe3d8b
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Generate room codes, python test script
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2022-09-29 15:28:38 -05:00 |
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23342c89ec
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Init commit
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2022-09-20 15:53:53 -05:00 |
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