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368d6585c4
Refactor so game loop can hold "player" objects
master
dane
2022-10-14 11:36:45 -05:00
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92f7e5aa5f
Add a little chat demo
dane
2022-10-13 12:51:46 -05:00
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6189b82bd3
Channels as a wrapped type, chat?
dane
2022-10-12 17:34:02 -05:00
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152e7926ee
Move game logic to game file
dane
2022-10-12 16:57:48 -05:00
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e661526e78
Escape commas as a marshalling step
dane
2022-10-12 16:29:14 -05:00
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c41bf83eb8
Allow for escaped commas in message
dane
2022-10-12 14:31:23 -05:00
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daedfe72d0
add unreachable guard to client loop
dane
2022-10-12 12:51:16 -05:00
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4c0f571317
Run rustfmt
dane
2022-10-12 12:48:23 -05:00
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bf84433d5b
Use lazy_static! to avoid expensive regex compiles in loop
dane
2022-10-12 11:30:08 -05:00
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3ab9cedbcd
Pass first argument to msg! as a unquoted literal
dane
2022-10-12 11:08:24 -05:00
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ab3c28ff37
Quick refactor, project structure
dane
2022-10-12 10:57:57 -05:00
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ab25fa0267
Run server in tokio thread, use tokio sync objects
dane
2022-10-12 10:08:23 -05:00
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13fb9a9fdd
migrate to tokio
dane
2022-10-04 16:59:12 -05:00
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b6d54d086e
test and lint
dane
2022-10-04 09:46:17 -05:00
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f28c9fee83
refactoring
dane
2022-10-03 16:49:32 -05:00
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41175e487e
break out code generation
dane
2022-10-03 14:42:15 -05:00
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fbaf386ebb
Seperate message parsing logic
dane
2022-10-03 14:18:25 -05:00
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9826a00141
Option parsing
dane
2022-10-03 13:18:40 -05:00
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09c5fe3d8b
Generate room codes, python test script
dane
2022-09-29 15:28:38 -05:00
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23342c89ec
Init commit
dane
2022-09-20 15:53:53 -05:00