Commit Graph

  • 368d6585c4 Refactor so game loop can hold "player" objects master dane 2022-10-14 11:36:45 -05:00
  • 92f7e5aa5f Add a little chat demo dane 2022-10-13 12:51:46 -05:00
  • 6189b82bd3 Channels as a wrapped type, chat? dane 2022-10-12 17:34:02 -05:00
  • 152e7926ee Move game logic to game file dane 2022-10-12 16:57:48 -05:00
  • e661526e78 Escape commas as a marshalling step dane 2022-10-12 16:29:14 -05:00
  • c41bf83eb8 Allow for escaped commas in message dane 2022-10-12 14:31:23 -05:00
  • daedfe72d0 add unreachable guard to client loop dane 2022-10-12 12:51:16 -05:00
  • 4c0f571317 Run rustfmt dane 2022-10-12 12:48:23 -05:00
  • bf84433d5b Use lazy_static! to avoid expensive regex compiles in loop dane 2022-10-12 11:30:08 -05:00
  • 3ab9cedbcd Pass first argument to msg! as a unquoted literal dane 2022-10-12 11:08:24 -05:00
  • ab3c28ff37 Quick refactor, project structure dane 2022-10-12 10:57:57 -05:00
  • ab25fa0267 Run server in tokio thread, use tokio sync objects dane 2022-10-12 10:08:23 -05:00
  • 13fb9a9fdd migrate to tokio dane 2022-10-04 16:59:12 -05:00
  • b6d54d086e test and lint dane 2022-10-04 09:46:17 -05:00
  • f28c9fee83 refactoring dane 2022-10-03 16:49:32 -05:00
  • 41175e487e break out code generation dane 2022-10-03 14:42:15 -05:00
  • fbaf386ebb Seperate message parsing logic dane 2022-10-03 14:18:25 -05:00
  • 9826a00141 Option parsing dane 2022-10-03 13:18:40 -05:00
  • 09c5fe3d8b Generate room codes, python test script dane 2022-09-29 15:28:38 -05:00
  • 23342c89ec Init commit dane 2022-09-20 15:53:53 -05:00