This commit is contained in:
2026-03-29 18:43:16 -05:00
commit c42dfb23bb
9 changed files with 247 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

25
bullet.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://bqkvnody78mr"]
[ext_resource type="Texture2D" uid="uid://c5dp757bqjhel" path="res://icon.svg" id="1_de7lu"]
[sub_resource type="CircleShape2D" id="CircleShape2D_4cg8h"]
radius = 5.0
[node name="Bullet" type="RigidBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5708
scale = Vector2(0.0295564, 0.0721942)
texture = ExtResource("1_de7lu")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource("CircleShape2D_4cg8h")
[node name="TTL" type="Timer" parent="."]
one_shot = true
autostart = true
[connection signal="timeout" from="TTL" to="." method="queue_free"]

66
character_body.gd Normal file
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extends CharacterBody2D
@export var move_speed: float
@export var max_jumps: int = 2
@export var bullet_velocity: float
var bullet_scene = preload('res://bullet.tscn')
var jumps_left = 0
var tgt_position
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CONFINED
func _input(event: InputEvent) -> void:
if event is InputEventKey:
if event.keycode == KEY_ALT:
if event.pressed:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = Input.MOUSE_MODE_CONFINED
func _physics_process(delta: float) -> void:
if not is_multiplayer_authority():
if tgt_position:
position = lerp(position, tgt_position, delta * 20)
return
velocity += Vector2.DOWN * ProjectSettings['physics/2d/default_gravity'] * delta
var movement = Vector2.ZERO
var x_move = Input.get_action_strength('right') - Input.get_action_strength('left')
movement.x = x_move
velocity += movement * delta * move_speed
if is_on_floor():
jumps_left = max_jumps
if (abs(x_move) < 0.01 and is_on_floor()) or sign(x_move) != sign(velocity.x):
velocity -= Vector2.RIGHT * velocity * delta * 5.0
if abs(velocity.x) < 0.01:
velocity.x = 0
if Input.is_action_just_pressed('jump') and jumps_left > 0:
velocity.y = -500
jumps_left -= 1
move_and_slide()
rpc("update_loc", position)
if Input.is_action_just_pressed("fire"):
var pos = get_viewport().get_camera_2d().get_global_mouse_position()
rpc("fire", pos)
@rpc("call_remote")
func update_loc(pos: Vector2):
tgt_position = pos
@rpc("call_local")
func fire(pos: Vector2):
var bullet: RigidBody2D = bullet_scene.instantiate()
get_parent().add_child(bullet)
bullet.position = position
bullet.look_at(pos)
bullet.apply_central_impulse(bullet.transform.basis_xform(Vector2.RIGHT) * bullet_velocity)

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demo_level.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://bio5pq0w6ttfw"]
[ext_resource type="Texture2D" uid="uid://c5dp757bqjhel" path="res://icon.svg" id="1_2gqtv"]
[ext_resource type="Script" path="res://character_body.gd" id="2_kbwnv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6vcao"]
size = Vector2(1153, 74)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_86nkv"]
[node name="DemoLevel" type="Node2D"]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(574, 612)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_6vcao")
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
position = Vector2(1.50002, -0.499984)
scale = Vector2(8.99219, 0.570313)
texture = ExtResource("1_2gqtv")
[node name="Body" type="CharacterBody2D" parent="."]
position = Vector2(540, 88)
script = ExtResource("2_kbwnv")
move_speed = 100.0
bullet_velocity = 5000.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Body"]
shape = SubResource("CapsuleShape2D_86nkv")
[node name="Sprite2D" type="Sprite2D" parent="Body"]
position = Vector2(-4.17233e-07, 1.19209e-07)
scale = Vector2(0.15625, 0.234375)
texture = ExtResource("1_2gqtv")
[node name="Camera2D" type="Camera2D" parent="Body"]
rotation = 0.00909587
limit_bottom = 650
drag_horizontal_enabled = true
drag_left_margin = 0.1
drag_right_margin = 0.1
editor_draw_limits = true
editor_draw_drag_margin = true

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c5dp757bqjhel"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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network_controller.gd Normal file
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extends Node
func _ready() -> void:
var host = OS.get_cmdline_args().has('host')
if host:
create_server()
else:
create_client()
func create_server():
var peer = ENetMultiplayerPeer.new()
peer.create_server(8008)
multiplayer.multiplayer_peer = peer
print("server connected")
func create_client():
var peer = ENetMultiplayerPeer.new()
peer.create_client('localhost', 8008)
multiplayer.multiplayer_peer = peer
print("client connected")

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Ganglock"
run/main_scene="res://demo_level.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
NetworkController="*res://network_controller.gd"
[input]
right={
"deadzone": 0.5,
"events": [null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
fire={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(281, 20),"global_position":Vector2(295, 90),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"