13 lines
		
	
	
		
			239 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			239 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| 
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| layout (location = 0) in vec3 pos;
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| 
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| // uniform mat4 MODEL;
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| // uniform mat4 VIEW;
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| // uniform mat4 PROJECTION;
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| 
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| void main() {
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|   //gl_Position = MODEL * VIEW * PROJECTION * vec4(pos, 1.0);
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|   gl_Position = vec4(pos, 1.0);
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| }
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