couch/shaders/flat.vert
2021-01-13 10:42:57 -06:00

13 lines
239 B
GLSL

#version 330 core
layout (location = 0) in vec3 pos;
// uniform mat4 MODEL;
// uniform mat4 VIEW;
// uniform mat4 PROJECTION;
void main() {
//gl_Position = MODEL * VIEW * PROJECTION * vec4(pos, 1.0);
gl_Position = vec4(pos, 1.0);
}