13 lines
239 B
GLSL
13 lines
239 B
GLSL
#version 330 core
|
|
|
|
layout (location = 0) in vec3 pos;
|
|
|
|
// uniform mat4 MODEL;
|
|
// uniform mat4 VIEW;
|
|
// uniform mat4 PROJECTION;
|
|
|
|
void main() {
|
|
//gl_Position = MODEL * VIEW * PROJECTION * vec4(pos, 1.0);
|
|
gl_Position = vec4(pos, 1.0);
|
|
}
|