couch/shaders/flat.vert

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GLSL
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2021-01-13 10:42:57 -06:00
#version 330 core
layout (location = 0) in vec3 pos;
// uniform mat4 MODEL;
// uniform mat4 VIEW;
// uniform mat4 PROJECTION;
void main() {
//gl_Position = MODEL * VIEW * PROJECTION * vec4(pos, 1.0);
gl_Position = vec4(pos, 1.0);
}