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1 Commits
Author | SHA1 | Date | |
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f79b33e8dc |
@ -12,11 +12,25 @@ if (LUA_ENABLED)
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find_package(Lua REQUIRED)
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include_directories(${LUA_INCLUDE_DIR})
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endif ()
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option(GUILE_ENABLED "Guile 2.0 scripting support" OFF)
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if (GUILE_ENABLED)
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add_compile_definitions(GUILE_SCRIPTING)
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## Find pkg-config
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find_package(PkgConfig REQUIRED)
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## Use pkg-config to find Guile 2.0
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pkg_check_modules(GUILE REQUIRED guile-2.0)
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include_directories(${GUILE_INCLUDE_DIRS})
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endif ()
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add_executable(couch core/couch.cpp)
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add_subdirectory(core)
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target_link_libraries(couch couchlib)
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target_link_libraries(couch couchlib_luascripting)
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target_link_libraries(couch couchlib_guilescripting)
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add_subdirectory(scripting)
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if (LUA_ENABLED)
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@ -65,12 +65,16 @@ target_sources(couchlib PUBLIC
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add_library(couchlib_luascripting STATIC)
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target_sources(couchlib_luascripting PUBLIC
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Scripting/Lua.h
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Scripting/Lua.cpp)
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target_link_libraries(couchlib_luascripting couchlua)
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add_library(couchlib_guilescripting STATIC)
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target_sources(couchlib_guilescripting PUBLIC
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Scripting/Guile.h
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Scripting/Guile.cpp)
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target_link_libraries(couchlib_guilescripting couchguile)
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target_include_directories(couchlib
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PUBLIC
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@ -90,6 +94,9 @@ target_link_libraries(couchlib GLEW::GLEW)
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if (LUA_ENABLED)
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target_link_libraries(couchlib_luascripting ${LUA_LIBRARIES})
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endif ()
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if (GUILE_ENABLED)
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target_link_libraries(couchlib_guilescripting ${GUILE_LIBRARIES})
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endif ()
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target_link_libraries(couchlib ${BULLET_LIBRARIES})
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target_link_libraries(couchlib ${ASSIMP_LIBRARY})
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103
core/Scripting/Guile.cpp
Normal file
103
core/Scripting/Guile.cpp
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@ -0,0 +1,103 @@
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#include "Guile.h"
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#include "../Util.h"
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void Guile::Initialize() {
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#ifdef GUILE_SCRIPTING
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language = this;
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// Initialize Guile
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scm_with_guile(Guile::inner_init, NULL);
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// Bind input functions
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Input *input = Input::GetInstance();
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if (HasHook("onkey")) {
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input->keyHandlers.push_back(GuileKeyHandler);
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}
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if (HasHook("onmousemotion")) {
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input->mousePositionHandlers.push_back(GuileMousePositionHandler);
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}
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#else // GUILE_SCRIPTING
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Util::Die("Guile is selected as the scripting language, but this binary was built without Guile support.");
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#endif // GUILE_SCRIPTING
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}
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void Guile::Update(double delta) {
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#ifdef GUILE_SCRIPTING
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if (HasHook("update")) {
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scm_with_guile(Guile::inner_update, &delta);
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}
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#endif // GUILE_SCRIPTING
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}
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void Guile::Close() {
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// Nothing to do
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}
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bool Guile::HasHook(const char *name) {
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bool exists = false;
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#ifdef GUILE_SCRIPTING
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exists = scm_with_guile(Guile::inner_has_hook, (void *) name);
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#endif // GUILE_SCRIPTING
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return exists;
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}
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#ifdef GUILE_SCRIPTING
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void Guile::GuileKeyHandler(int key, int code, int action, int mods) {
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Guile::key_event ev {key, code, action, mods};
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scm_with_guile(Guile::inner_key_handler, &ev);
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}
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void Guile::GuileMousePositionHandler(double xpos, double ypos, double relx, double rely) {
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Guile::mouse_position_event ev {xpos, ypos, relx, rely};
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scm_with_guile(Guile::inner_mouse_position_handler, &ev);
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}
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void *Guile::inner_init(void* empty) {
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// Init swig
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SWIG_init();
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// Load main file
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scm_c_primitive_load("main.scm");
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// Execute the init function if it exists
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if (ScriptingLanguage::language->HasHook("init")) {
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scm_call_0(scm_c_eval_string("init"));
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}
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}
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void *Guile::inner_update(void *data) {
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double delta = *(double*) data;
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if (ScriptingLanguage::language->HasHook("update")) {
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scm_call_1(scm_c_eval_string("update"), scm_from_double(delta));
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}
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}
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void *Guile::inner_has_hook(void *data) {
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const char *name = (const char *) data;
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return (void *) scm_to_bool(scm_defined_p(scm_from_locale_symbol(name), SCM_UNDEFINED));
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}
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void *Guile::inner_key_handler(void *data) {
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Guile::key_event *ev = (Guile::key_event*) data;
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if (ScriptingLanguage::language->HasHook("onkey")) {
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scm_call_4(scm_c_eval_string("onkey"),
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scm_from_int(ev->key),
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scm_from_int(ev->code),
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scm_from_int(ev->action),
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scm_from_int(ev->mods));
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}
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}
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void *Guile::inner_mouse_position_handler(void *data) {
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Guile::mouse_position_event *ev = (Guile::mouse_position_event *) data;
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if (ScriptingLanguage::language->HasHook("onmousemotion")) {
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scm_call_4(scm_c_eval_string("onmousemotion"),
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scm_from_double(ev->xpos),
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scm_from_double(ev->ypos),
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scm_from_double(ev->relx),
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scm_from_double(ev->rely));
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}
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}
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#endif // GUILE_SCRIPTING
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46
core/Scripting/Guile.h
Normal file
46
core/Scripting/Guile.h
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@ -0,0 +1,46 @@
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#ifndef GUILE_H
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#define GUILE_H
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#include "../Input.h"
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#ifdef GUILE_SCRIPTING
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#include <libguile.h>
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extern "C" void SWIG_init();
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#endif // GUILE_SCRIPTING
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#include "ScriptingLanguage.h"
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class Guile : public ScriptingLanguage {
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public:
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void Initialize();
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void Update(double delta);
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void Close();
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bool HasHook(const char *name);
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private:
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#ifdef GUILE_SCRIPTING
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struct key_event {
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int key;
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int code;
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int action;
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int mods;
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};
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struct mouse_position_event {
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double xpos;
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double ypos;
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double relx;
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double rely;
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};
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static void *inner_init(void *empty);
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static void *inner_update(void *delta);
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static void *inner_has_hook(void *name);
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static void *inner_key_handler(void *ev);
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static void *inner_mouse_position_handler(void *ev);
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static void GuileKeyHandler(int key, int code, int action, int mods);
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static void GuileMousePositionHandler(double xpos, double ypos, double relx, double rely);
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#endif // GUILE_SCRIPTING
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};
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#endif /* GUILE_H */
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@ -30,11 +30,14 @@
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#include "Rigidbody.h"
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#include "World.h"
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#include "Scripting/Lua.h"
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#include "Scripting/Guile.h"
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Node *root;
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char script_type = 'l';
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ScriptingLanguage *sl;
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void render(Node *curr, Shader *shader, Matrix model) {
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Spatial *spatial = dynamic_cast<Spatial*>(curr);
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if (spatial) {
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@ -57,11 +60,27 @@ void render(Node *curr, Shader *shader, Matrix model) {
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}
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}
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void parse_args(int argc, char* argv[]) {
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int curr = 1;
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while (curr < argc) {
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if (argv[curr][0] == '-') {
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switch(argv[curr][1]) {
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case 'l':
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++curr;
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script_type = argv[curr][0];
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++curr;
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break;
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}
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} else {
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chdir(argv[curr]);
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++curr;
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}
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}
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}
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int main(int argc, char *argv[]) {
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if (argc == 2) {
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chdir(argv[1]);
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}
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parse_args(argc, argv);
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Window window;
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window.Init();
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@ -84,9 +103,15 @@ int main(int argc, char *argv[]) {
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Matrix projection = glm::perspective(glm::radians(45.0f), 800.0f/600.0f, 0.1f, 100.0f);
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// TODO Allow multiple scripting languages
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Lua *lua = new Lua();
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lua->Initialize();
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switch(script_type) {
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case 'l':
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sl = new Lua();
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break;
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case 'g':
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sl = new Guile();
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break;
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}
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sl->Initialize();
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double lastTime = glfwGetTime();
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@ -97,7 +122,7 @@ int main(int argc, char *argv[]) {
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world->Step(delta);
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// Script update
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lua->Update(delta);
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ScriptingLanguage::GetCurrentLanguage()->Update(delta);
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// Delete freed nodes
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root->DoFree();
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@ -158,7 +183,7 @@ int main(int argc, char *argv[]) {
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lastTime = curTime;
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}
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lua->Close();
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ScriptingLanguage::GetCurrentLanguage()->Close();
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window.Close();
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return 0;
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}
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5
demo/scm/exampleworld/main.scm
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5
demo/scm/exampleworld/main.scm
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@ -0,0 +1,5 @@
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(define (init)
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(display "Hello from init!")
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(newline))
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(display "Hello from main.scm!")
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(newline)
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@ -4,7 +4,6 @@ set_property(SOURCE couch.i PROPERTY CPLUSPLUS ON)
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set_property(SOURCE couch.i PROPERTY USE_TARGET_INCLUDE_DIRECTORIES ON)
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if (LUA_ENABLED)
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## Find Lua
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swig_add_library(couchlua
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TYPE STATIC
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LANGUAGE lua
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@ -17,3 +16,17 @@ if (LUA_ENABLED)
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couchlib
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${LUA_LIBRARIES})
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endif ()
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if (GUILE_ENABLED)
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swig_add_library(couchguile
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TYPE STATIC
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LANGUAGE guile
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SOURCES couch.i)
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target_include_directories(couchguile PRIVATE "${PROJECT_SOURCE_DIR}/core")
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swig_link_libraries(couchguile
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PRIVATE
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couchlib
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${GUILE_LIBRARIES})
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endif ()
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Block a user