Dane Johnson
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c80696320b
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Fix light doc
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2021-03-04 10:43:31 -06:00 |
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Dane Johnson
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e5137c4c61
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Directional Light get/set
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2021-03-04 10:41:45 -06:00 |
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Dane Johnson
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77981e45a8
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
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Dane Johnson
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a4be3a44ac
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Remove dependency cycle (build for windows is working?)
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2021-03-02 15:03:55 -06:00 |
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Dane Johnson
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6efd17da5a
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Getters/Setters for basic lights
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2021-03-02 11:48:18 -06:00 |
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Dane Johnson
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ec0eedddcb
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Start working on more lights
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2021-03-02 10:39:38 -06:00 |
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Dane Johnson
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78c8ccc489
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Fixup cmake files (windows build is broke :<)
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2021-02-05 15:54:37 -06:00 |
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Dane Johnson
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9336d0cb1a
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Externalize Assimp
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2021-02-05 11:22:37 -06:00 |
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Dane Johnson
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2e5e3cb01e
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Dane Johnson
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f2591c16ab
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Move the demos down a directory
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2021-01-30 16:50:13 -06:00 |
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Dane Johnson
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7cacb46295
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More roadmap updates
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2021-01-30 16:49:25 -06:00 |
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Dane Johnson
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f47170663c
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Wake up physic objects when activation with code
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2021-01-30 16:44:22 -06:00 |
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Dane Johnson
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ec503a796d
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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21c540ef69
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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a51c3d04b2
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Delete allocated memory in main
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2021-01-27 16:37:23 -06:00 |
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Dane Johnson
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b5ba73825e
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Dane Johnson
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28c4088bdc
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
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Dane Johnson
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1bbba40ebf
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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fb5e40ae12
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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3ccba90348
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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9dd82417d8
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Dane Johnson
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fbd2d7d61b
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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b242b7b0e2
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More docs
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2021-01-26 22:04:57 -06:00 |
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Dane Johnson
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94613af452
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Build documentation
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2021-01-26 16:51:27 -06:00 |
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Dane Johnson
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d26615fbf2
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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add3b5b1a4
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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790596d864
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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f67c8c7490
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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ecaa623f61
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Cull vertices beyond cull distance
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2021-01-23 23:49:13 -06:00 |
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Dane Johnson
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6a286ef3a5
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Fix ground overlap in demo
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2021-01-23 23:39:13 -06:00 |
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Dane Johnson
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3e816ae0d5
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Use correct normal matrix
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2021-01-23 23:31:46 -06:00 |
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Dane Johnson
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393b38499d
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Initializer for a new spatial
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2021-01-23 13:03:22 -06:00 |
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Dane Johnson
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f69da37599
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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cff580b7f1
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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9056127f90
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Test transform parenting
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2021-01-23 12:01:06 -06:00 |
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Dane Johnson
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a2cf4bc7ef
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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1487004748
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Scene arrangement and flyby
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2021-01-23 10:19:47 -06:00 |
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Dane Johnson
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8430640846
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Barn
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2021-01-22 20:32:45 -06:00 |
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Dane Johnson
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a1e4ba4c3f
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Black clear color
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2021-01-22 20:12:15 -06:00 |
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Dane Johnson
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9e88056e08
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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591250b3d5
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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e0143f481f
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Better vertices on ball
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2021-01-22 15:09:39 -06:00 |
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Dane Johnson
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74a700cc2b
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Vertex exports all lights independently
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2021-01-22 14:40:45 -06:00 |
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Dane Johnson
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59e600a890
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Remove perspective hack
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2021-01-22 14:37:32 -06:00 |
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Dane Johnson
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fa0cb2a5d8
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Add a ball, use actual flat shading
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2021-01-21 18:29:49 -06:00 |
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Dane Johnson
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bde3aa816c
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Phong lighting, flat shader
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2021-01-21 18:03:50 -06:00 |
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Dane Johnson
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1a687a2f24
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Fix diffuse lighting
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2021-01-21 15:35:21 -06:00 |
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Dane Johnson
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a7396c71fe
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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3eaca9903b
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More quality of life
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2021-01-21 11:12:45 -06:00 |
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Dane Johnson
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fdeff15bd6
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Apply rotations in the correct order
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2021-01-20 22:17:33 -06:00 |
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