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								 Dane Johnson | 8fb29d389a | Start work on lighting | 2021-01-21 15:26:39 -06:00 |  | 
			
				
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								 Dane Johnson | 43996eb2e6 | More quality of life | 2021-01-21 11:12:45 -06:00 |  | 
			
				
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								 Dane Johnson | 6f03ed7295 | Apply rotations in the correct order | 2021-01-20 22:17:33 -06:00 |  | 
			
				
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								 Dane Johnson | 7ac961ea42 | More constants | 2021-01-20 21:58:43 -06:00 |  | 
			
				
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								 Dane Johnson | cf39a40f29 | Scripting quality of life adjustments | 2021-01-20 21:42:14 -06:00 |  | 
			
				
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								 Dane Johnson | 087a75eaab | Add alpha scissor | 2021-01-20 20:49:12 -06:00 |  | 
			
				
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								 Dane Johnson | 4955d77de8 | Added scaling | 2021-01-20 17:18:39 -06:00 |  | 
			
				
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								 Dane Johnson | 391060d9ba | Remove ball (meshes must be loaded from file) | 2021-01-20 17:05:59 -06:00 |  | 
			
				
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								 Dane Johnson | 0c9935a3c0 | Materials are just structs | 2021-01-20 15:16:44 -06:00 |  | 
			
				
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								 Dane Johnson | 745f03d8a2 | Can add models with multiple textures | 2021-01-20 14:54:54 -06:00 |  | 
			
				
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								 Dane Johnson | 68f373bf69 | Some demo stuff | 2021-01-20 12:50:59 -06:00 |  | 
			
				
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								 Dane Johnson | 22016f9d98 | Fix texture filtering (should all be nearest) | 2021-01-18 19:06:37 -06:00 |  | 
			
				
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								 Dane Johnson | 155b572aca | Model loading and texturing | 2021-01-18 18:25:47 -06:00 |  | 
			
				
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								 Dane Johnson | 0f3dbdff64 | Transform shader sources to header files | 2021-01-17 18:03:09 -06:00 |  |