Commit Graph

38 Commits

Author SHA1 Message Date
Dane Johnson
2fbbf39e9a Can update mouse mode from lua 2021-08-02 14:34:49 -05:00
d658d7a300 Change working directory to first argument if present for Windows Drag
and Drop compatibility
2021-04-26 21:10:07 -05:00
Dane Johnson
c742cb0f4d Add some documentation to World 2021-04-21 15:06:03 -05:00
Dane Johnson
b7a83a2876 No need to clear the default buffer, will be totally overwritten each time 2021-03-09 16:49:06 -06:00
Dane Johnson
5bc1703b2c Encapsulate frame buffers 2021-03-09 16:40:21 -06:00
Dane Johnson
f568e2186f No more disabling buffers, just enable the next one. 2021-03-08 14:02:18 -06:00
Dane Johnson
bef0498398 Let the OS do some cleanup at the end 2021-03-08 13:54:36 -06:00
Dane Johnson
45d564bccf Encapsulate GLFW windows 2021-03-08 13:50:50 -06:00
Dane Johnson
55f293137f Add point lights 2021-03-04 14:29:48 -06:00
Dane Johnson
6e19b44981 Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
Dane Johnson
c568da15be Remove dependency cycle (build for windows is working?) 2021-03-02 15:03:55 -06:00
Dane Johnson
aec78299ac Can free instanced game elements from within the game 2021-01-27 17:34:03 -06:00
Dane Johnson
3852065c95 Delete allocated memory in main 2021-01-27 16:37:23 -06:00
Dane Johnson
d6db1c16c7 Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Dane Johnson
14ed96161d Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
Dane Johnson
f27cf4bd88 Added rigid bodys 2021-01-24 22:55:36 -06:00
Dane Johnson
5e8e7b3ce0 Correct for non uniform scale in lighting 2021-01-23 12:33:10 -06:00
Dane Johnson
776b297150 Skybox 2021-01-23 11:54:34 -06:00
Dane Johnson
1ee5ed3e88 Shader refactor 2021-01-22 15:27:32 -06:00
Dane Johnson
8fb29d389a Start work on lighting 2021-01-21 15:26:39 -06:00
Dane Johnson
4955d77de8 Added scaling 2021-01-20 17:18:39 -06:00
Dane Johnson
391060d9ba Remove ball (meshes must be loaded from file) 2021-01-20 17:05:59 -06:00
Dane Johnson
745f03d8a2 Can add models with multiple textures 2021-01-20 14:54:54 -06:00
Dane Johnson
68f373bf69 Some demo stuff 2021-01-20 12:50:59 -06:00
Dane Johnson
a0620bd760 Reorganize core 2021-01-19 16:16:54 -06:00
Dane Johnson
2d4e162cd6 Added framebuffer to render screen to 2021-01-19 16:06:01 -06:00
Dane Johnson
66bf7776c7 Remove "Drawable" virtual class to simplify class hierarchy 2021-01-18 13:31:09 -06:00
Dane Johnson
5e8d693758 Textures and colors passed to shader via Uniforms 2021-01-17 14:36:38 -06:00
Dane Johnson
e243a666f1 Add some window hints 2021-01-17 12:41:14 -06:00
Dane Johnson
2a12a1f119 Added new shader types 2021-01-15 16:15:47 -06:00
Dane Johnson
e99b623fec More abstraction for scripting languages 2021-01-15 15:43:32 -06:00
Dane Johnson
a3e4a0d512 Scene tree 2021-01-14 11:52:01 -06:00
Dane Johnson
d9a4a4bf05 Camera rotation 2021-01-13 20:50:08 -06:00
Dane Johnson
e9a669eebe Rotation 2021-01-13 20:08:39 -06:00
Dane Johnson
3c652884c2 Balls can dance 2021-01-13 18:51:58 -06:00
Dane Johnson
86f6203efc lua integration 2021-01-13 16:47:16 -06:00
Dane Johnson
d5788228f6 Show my square 2021-01-13 13:17:31 -06:00
Dane Johnson
41b99aa442 Drew a triangle 2021-01-13 10:42:57 -06:00