Dane Johnson
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2fbbf39e9a
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Can update mouse mode from lua
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2021-08-02 14:34:49 -05:00 |
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d658d7a300
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Change working directory to first argument if present for Windows Drag
and Drop compatibility
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2021-04-26 21:10:07 -05:00 |
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Dane Johnson
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c742cb0f4d
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Add some documentation to World
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2021-04-21 15:06:03 -05:00 |
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Dane Johnson
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b7a83a2876
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No need to clear the default buffer, will be totally overwritten each time
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2021-03-09 16:49:06 -06:00 |
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Dane Johnson
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5bc1703b2c
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Encapsulate frame buffers
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2021-03-09 16:40:21 -06:00 |
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Dane Johnson
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f568e2186f
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No more disabling buffers, just enable the next one.
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2021-03-08 14:02:18 -06:00 |
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Dane Johnson
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bef0498398
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Let the OS do some cleanup at the end
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2021-03-08 13:54:36 -06:00 |
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Dane Johnson
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45d564bccf
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
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Dane Johnson
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55f293137f
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Add point lights
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2021-03-04 14:29:48 -06:00 |
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Dane Johnson
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6e19b44981
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
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Dane Johnson
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c568da15be
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Remove dependency cycle (build for windows is working?)
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2021-03-02 15:03:55 -06:00 |
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Dane Johnson
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aec78299ac
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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3852065c95
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Delete allocated memory in main
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2021-01-27 16:37:23 -06:00 |
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Dane Johnson
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d6db1c16c7
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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14ed96161d
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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f27cf4bd88
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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5e8e7b3ce0
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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776b297150
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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1ee5ed3e88
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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8fb29d389a
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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4955d77de8
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Added scaling
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2021-01-20 17:18:39 -06:00 |
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Dane Johnson
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391060d9ba
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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745f03d8a2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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68f373bf69
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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a0620bd760
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Reorganize core
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2021-01-19 16:16:54 -06:00 |
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Dane Johnson
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2d4e162cd6
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Added framebuffer to render screen to
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2021-01-19 16:06:01 -06:00 |
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Dane Johnson
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66bf7776c7
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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Dane Johnson
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e243a666f1
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Add some window hints
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2021-01-17 12:41:14 -06:00 |
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Dane Johnson
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2a12a1f119
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
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Dane Johnson
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e99b623fec
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More abstraction for scripting languages
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2021-01-15 15:43:32 -06:00 |
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Dane Johnson
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a3e4a0d512
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Scene tree
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2021-01-14 11:52:01 -06:00 |
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Dane Johnson
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d9a4a4bf05
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Camera rotation
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2021-01-13 20:50:08 -06:00 |
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Dane Johnson
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e9a669eebe
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Rotation
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2021-01-13 20:08:39 -06:00 |
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Dane Johnson
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3c652884c2
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Balls can dance
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2021-01-13 18:51:58 -06:00 |
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Dane Johnson
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86f6203efc
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lua integration
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2021-01-13 16:47:16 -06:00 |
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Dane Johnson
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d5788228f6
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Show my square
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2021-01-13 13:17:31 -06:00 |
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Dane Johnson
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41b99aa442
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
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