69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#include <iostream>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include "types.h"
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#include "Shader.h"
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#include "Ball.h"
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Window *window;
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const int width = 800;
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const int height = 600;
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int main() {
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int err;
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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window = glfwCreateWindow(width, height, "Couch", NULL, NULL);
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if (!window) {
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std::cerr << "Error creating window" << std::endl;
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return 1;
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}
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glfwMakeContextCurrent(window);
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err = glewInit();
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if (err != GLEW_OK) {
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std::cerr << "Error initializing glew" << std::endl;
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}
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glViewport(0, 0, width, height);
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Shader shader("shaders/flat.vert", "shaders/flat.frag");
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shader.Use();
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Ball ball;
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ball.SetupMesh();
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Matrix projection = glm::perspective(glm::radians(45.0f), 800.0f/600.0f, 0.1f, 100.0f);
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shader.UpdateProjection(projection);
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Matrix view(1.0f);
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shader.UpdateView(view);
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while(!glfwWindowShouldClose(window)) {
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glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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Matrix model(1.0f);
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model = glm::translate(model, ball.transform.position);
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shader.UpdateModel(model);
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ball.Draw();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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