couch/core/couch.cpp
2021-01-13 13:17:31 -06:00

69 lines
1.4 KiB
C++

#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "types.h"
#include "Shader.h"
#include "Ball.h"
Window *window;
const int width = 800;
const int height = 600;
int main() {
int err;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(width, height, "Couch", NULL, NULL);
if (!window) {
std::cerr << "Error creating window" << std::endl;
return 1;
}
glfwMakeContextCurrent(window);
err = glewInit();
if (err != GLEW_OK) {
std::cerr << "Error initializing glew" << std::endl;
}
glViewport(0, 0, width, height);
Shader shader("shaders/flat.vert", "shaders/flat.frag");
shader.Use();
Ball ball;
ball.SetupMesh();
Matrix projection = glm::perspective(glm::radians(45.0f), 800.0f/600.0f, 0.1f, 100.0f);
shader.UpdateProjection(projection);
Matrix view(1.0f);
shader.UpdateView(view);
while(!glfwWindowShouldClose(window)) {
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
Matrix model(1.0f);
model = glm::translate(model, ball.transform.position);
shader.UpdateModel(model);
ball.Draw();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}