Black clear color
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parent
1d97f6d855
commit
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@ -64,7 +64,7 @@ Screen::Screen() {
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void Screen::Enable() {
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void Screen::Enable() {
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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}
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}
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@ -32,20 +32,21 @@ function init()
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light.color = couch.Vector3(1.0, 1.0, 1.0)
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light.color = couch.Vector3(1.0, 1.0, 1.0)
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light.ambient = 0.2
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light.ambient = 0.2
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light.diffuse = 1.0
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light.diffuse = 1.0
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light.specular = 0.01
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light.specular = 0.1
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couch.Node.GetRoot().children:Append(light)
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couch.Node.GetRoot().children:Append(light)
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ball = couch.Mesh.FromFile("cube.obj")
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ball = couch.Mesh.FromFile("cube.obj")
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material = ball:GetMaterial(0)
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material = ball:GetMaterial(0)
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material.ambient = WHITE
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material.ambient = RED
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material.diffuse = RED
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material.usesTex = true
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material.tex = couch.Texture.FromFile("railing.png")
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ball:SetMaterial(0, material)
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ball:SetMaterial(0, material)
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couch.Node.GetRoot().children:Append(ball)
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couch.Node.GetRoot().children:Append(ball)
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ball1 = couch.Mesh.FromFile("ball.obj")
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ball1 = couch.Mesh.FromFile("ball.obj")
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print(material.diffuse.b)
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print(material.diffuse.b)
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material = ball1:GetMaterial(0)
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material = ball1:GetMaterial(0)
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material.tex = couch.Texture.FromFile("container.png")
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material.usesTex = true
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ball1:SetMaterial(0, material)
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ball1:SetMaterial(0, material)
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couch.Node.GetRoot().children:Append(ball1)
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couch.Node.GetRoot().children:Append(ball1)
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