Clear color should be black
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21e30aff83
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@ -33,7 +33,7 @@ Screen::Screen() {
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glBindVertexArray(0);
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// Setup frame buffers
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framebuffer.clearColor = Vector3(1.0f, 0.0f, 0.0f);
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framebuffer.clearColor = Vector3(0.0f, 0.0f, 0.0f);
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framebuffer.clearFlags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
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framebuffer.depthTest = true;
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framebuffer.Bind();
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