Initializer for a new spatial
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		@@ -151,15 +151,18 @@ function onmousemotion(_, _, relx, rely)
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end
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					end
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function make_ground()
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					function make_ground()
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   local ground = couch.TexturedMesh("ground.obj", "grass_lowres.png")
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					   local ground_prefab = couch.TexturedMesh("ground.obj", "grass_lowres.png")
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   ground.transform.position = couch.Vector3(0.0, -2.0, 0.0)
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					   ground_prefab.transform.position = couch.Vector3(0.0, -2.0, 0.0)
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   ground.transform.scale = couch.Vector3(3.0, 1.0, 3.0)
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					   ground_prefab.transform.scale = couch.Vector3(3.0, 1.0, 3.0)
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					   ground = couch.Spatial.new()
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					   couch.Node.GetRoot().children:Append(ground)
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   for x = -20, 20, 1 do
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					   for x = -20, 20, 1 do
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      for z = -20, 20, 1 do
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					      for z = -20, 20, 1 do
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	 local piece = ground:Duplicate()
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						 local piece = ground_prefab:Duplicate()
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	 piece.transform.position = couch.Vector3(3.0 * x, -2.0, 3.0 * z)
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						 piece.transform.position = couch.Vector3(3.0 * x, -2.0, 3.0 * z)
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	 couch.Node.GetRoot().children:Append(piece)
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						 ground.children:Append(piece)
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      end
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					      end
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   end
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					   end
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end
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					end
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@@ -40,6 +40,12 @@ public:
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}
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					}
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%ignore "Vector3";
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					%ignore "Vector3";
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					%extend Spatial {
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					  static Spatial* script_new() {
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					    return new Spatial();
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					  }
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					}
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%extend DirectionalLight {
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					%extend DirectionalLight {
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  static DirectionalLight* script_new() {
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					  static DirectionalLight* script_new() {
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    return new DirectionalLight();
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					    return new DirectionalLight();
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