1.5 KiB
Age of Sail Devlog
Info
Physics
TODO
Log
10/20/23 @ 4:33
I might actually be interested in making this project something real, so let's actually start a devlog. In the past, projects in which I made a log were my most successful, so here we are.
So what is this? Well initially I got excited when I watched a video about EVE Online and started coding up a space sim. Then I got bored and thought pirates were more fun and that brings us to today.
So far we have a very in-depth calculation of how downwind sails and the wind itself interact and... Well that's about it. Hmm, not much of a sim. I envision a fleet of AI controlled ships, and you can try to join in and make money shipping or you can attack them and make money on the black market. The ships will use a socket system which you can fill with sails, cannons, loot etc. Not sure exactly how navigation will work yet, or if you are going to have to fine-control your ship vs take a more managerial role over a fleet of ships. I'm definitely thinking a more abstract interface. Maybe something "Stellaris"-like? That seems appropriate for the scale I am going for.
I think priority #1 is some sort of interface. Right now it's just starting parameters and looking some stuff up in a Swing window.
10/21/23
I think I'm wasting a lot of time on the swing stuff. Today I'm going to focus on the ships.
UPDATE: Upwind sailing is so hard to wrap my head around.