Start timing work
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@ -33,6 +33,14 @@ def on_join_contestant(data):
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'signature': signature}, to=session.room)
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'signature': signature}, to=session.room)
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@socketio.on('buzz')
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def on_buzz():
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contestant = session.game[request.sid]
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if contestant.locked:
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return
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emit('contestant-buzzed', {'sid': request.sid}, to=session.room)
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# Host
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# Host
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@socketio.on('host-join')
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@socketio.on('host-join')
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def on_join_host(data):
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def on_join_host(data):
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@ -65,6 +73,11 @@ def on_activate_clue(data):
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emit('active-clue', match, to=session.room)
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emit('active-clue', match, to=session.room)
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@socketio.on('start-clue-clock')
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def on_start_clue_clock():
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emit('clue-clock-on', to=session.room)
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def main():
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def main():
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socketio.run(app, host='0.0.0.0', debug=True)
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socketio.run(app, host='0.0.0.0', debug=True)
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@ -8,7 +8,7 @@ MAX_CATEGORIES = 28100
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class Game:
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class Game:
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def __init__(self, code):
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def __init__(self, code):
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self.code = code
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self.code = code
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self.locked = True
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self.locked = False
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self.players = {}
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self.players = {}
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self.categories = {}
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self.categories = {}
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