Categories logic
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venture/.dir-locals.el
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4
venture/.dir-locals.el
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@ -0,0 +1,4 @@
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;;; Directory Local Variables
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;;; For more information see (info "(emacs) Directory Variables")
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((python-mode . ((mode . elpy))))
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@ -16,6 +16,7 @@ def on_newgame():
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session.room = make_code()
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session.game = Game(session.room)
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games[session.room] = session.game
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session.game.display = request.sid
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join_room(session.room)
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emit('set-code', {'code': session.room})
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@ -23,32 +24,30 @@ def on_newgame():
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# Contestant
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@socketio.on('contestant-join')
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def on_join_contestant(data):
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sid = request.sid
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signature = data['signature']
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session.room = data['room']
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join_room(session.room)
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session.game = games[session.room]
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session.game.add_contestant(sid, signature)
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emit('contestant-joined', {'sid': sid,
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session.game.add_contestant(request.sid, signature)
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emit('contestant-joined', {'sid': request.sid,
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'signature': signature}, to=session.room)
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# Host
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@socketio.on('host-join')
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def on_join_host(data):
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sid = request.sid
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session.room = data['room']
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join_room(session.room)
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session.game = games[session.room]
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session.game.add_host(sid)
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emit('host-joined', {'sid': sid}, to=session.room)
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session.game.host = request.sid
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emit('host-joined', {'sid': request.sid}, to=session.room)
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@socketio.on('host-start')
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def on_host_start():
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session.game.get_questions()
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emit('categories', [
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c.name for c in session.game.categories[:6]], to=session.room)
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session.game.load_clues()
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emit('categories', session.game.categories, to=session.game.host)
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emit('categories', session.game.categories, to=session.game.display)
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def main():
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@ -1,54 +1,61 @@
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import requests
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from random import randrange
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from collections import namedtuple
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MAX_CATEGORIES = 28100
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class Game:
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def __init__(self, code):
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self.code = code
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self.locked = True
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self.players = {}
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self.categories = []
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self.categories = {}
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def add_contestant(self, sid, signature):
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self.players[sid] = Contestant(signature)
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def add_host(self, sid):
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self.host = sid
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def get_questions(self):
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def load_clues(self):
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while len(self.categories) < 12:
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category_id = randrange(MAX_CATEGORIES)
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r = requests.get('https://jservice.io/api/category?id=%d' % category_id)
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r = requests.get(
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'https://jservice.io/api/category?id=%d' % category_id)
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j = r.json()
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category = check_and_build_category(j)
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if category:
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self.categories.append(category)
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name, clues = category
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self.categories[name] = clues
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class Contestant:
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def __init__(self, signature):
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self.signature = signature
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self.points = 0
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class Category:
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def __init__(self, name):
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self.name = name
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self.questions = []
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class Question:
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def __init__(self, value, question, answer):
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self.value = value
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self.question = question
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self.answer = answer
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Clue = namedtuple('Class', ['value', 'question', 'answer'])
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def check_and_build_category(j):
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if not j or not j['title'] or not j['clues_count'] or j['clues_count'] < 5:
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return None
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category = Category(j['title'])
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questions = [Question(c['value'], c['question'], c['answer']) for c in j['clues']]
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name = j['title']
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all_clues = [Clue(c['value'], c['question'], c['answer'])
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for c in j['clues']]
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clues = []
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for value in [200, 400, 600, 800, 1000]:
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for question in questions:
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if question.value == value:
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category.questions.append(question)
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for clue in all_clues:
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if clue.value == value:
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clues.append(clue)
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break
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if len(category.questions) == 5:
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return category
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if len(clues) == 5:
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return name, clues
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else:
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return None
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