2022-01-11 15:13:54 -06:00
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#include <stdio.h>
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#include <stdint.h>
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#include "demo.h"
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const char* story = "START\n"
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"One day, Dane took a really big shit!\n"
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"GOTO DIALOG\n"
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"DIALOG\n"
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"\"Wow, that was a really big shit!\"\n"
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"1) Die [DIE]\n"
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"2) Don't die <Strength 100+> [DONT_DIE] (-1 Honor)\n"
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"DONT_DIE\n"
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"But he died anyways.\n"
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"GOTO DIE\n"
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"DIE\n"
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"Then he died. Fuck you, Dane!\n"
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"THE END\n";
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int main() {
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Book *book = storybook_make_book(story);
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while(!storybook_is_ended(book)) {
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char* s = storybook_get_body(book);
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printf("%s\n", s);
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storybook_free_string(s);
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enum footer footer = storybook_get_footer(book);
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switch (footer) {
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case (FOOTER_ENDING):
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printf("The End\n");
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storybook_advance_nooption(book);
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break;
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case (FOOTER_GOTO):
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storybook_advance_nooption(book);
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break;
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case (FOOTER_CHOICES):
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2022-01-20 10:52:32 -06:00
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ChoiceList *list = storybook_get_choices(book);
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for (ChoiceList *curr = list; curr; curr = curr->next) {
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const StatCheck *sk = curr->choice.statcheck;
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if (sk) {
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printf("\e[0;31m");
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}
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printf("%d) %s", curr->choice.option, curr->choice.flavor);
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printf("\n\e[0m");
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2022-01-19 09:57:20 -06:00
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}
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2022-01-20 10:52:32 -06:00
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storybook_free_choices(list);
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2022-01-11 15:13:54 -06:00
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uint32_t option;
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printf("Make a choice: ");
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scanf("%d", &option);
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storybook_advance_option(book, option);
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}
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}
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storybook_free_book(book);
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return 0;
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}
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