storybook/rust-ffi-demo/demo.c

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#include <stdio.h>
#include <stdint.h>
#include "demo.h"
const char* story = "START\n"
"One day, Dane took a really big shit!\n"
"GOTO DIALOG\n"
"DIALOG\n"
"\"Wow, that was a really big shit!\"\n"
"1) Die [DIE]\n"
"2) Don't die <Strength 100+> [DONT_DIE] (-1 Honor)\n"
"DONT_DIE\n"
"But he died anyways.\n"
"GOTO DIE\n"
"DIE\n"
"Then he died. Fuck you, Dane!\n"
"THE END\n";
int main() {
Book *book = storybook_make_book(story);
while(!storybook_is_ended(book)) {
char* s = storybook_get_body(book);
printf("%s\n", s);
storybook_free_string(s);
enum footer footer = storybook_get_footer(book);
switch (footer) {
case (FOOTER_ENDING):
printf("The End\n");
storybook_advance_nooption(book);
break;
case (FOOTER_GOTO):
storybook_advance_nooption(book);
break;
case (FOOTER_CHOICES):
ChoiceList *list = storybook_get_choices(book);
for (ChoiceList *curr = list; curr; curr = curr->next) {
const StatCheck *sk = curr->choice.statcheck;
if (sk) {
printf("\e[0;31m");
}
printf("%d) %s", curr->choice.option, curr->choice.flavor);
printf("\n\e[0m");
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}
storybook_free_choices(list);
uint32_t option;
printf("Make a choice: ");
scanf("%d", &option);
storybook_advance_option(book, option);
}
}
storybook_free_book(book);
return 0;
}