#include void init_gui() { AG_InitGraphics(0); } AG_Window *make_window() { return AG_WindowNew(AG_WINDOW_MAIN); } void show_window(AG_Window *win) { AG_WindowShow(win); } AG_Label* make_label(void* parent) { return AG_LabelNew(parent, 0, ""); } void set_label_text(AG_Label* label, const char* text) { AG_LabelText(label, text); }