[gd_scene load_steps=13 format=3 uid="uid://0ujrk3bs5pcc"] [ext_resource type="Script" path="res://scripts/classes/Entity.gd" id="1_nehl4"] [ext_resource type="Script" path="res://scripts/classes/Damageable.gd" id="2_o64ef"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkv1c"] albedo_color = Color(0.286275, 0.368627, 0.301961, 1) [sub_resource type="GDScript" id="GDScript_uktqq"] script/source = "extends CharacterBody3D const SPEED = 5.0 const JUMP_VELOCITY = 4.5 # Get the gravity from the project settings to be synced with RigidBody nodes. var gravity = ProjectSettings.get_setting(\"physics/3d/default_gravity\") func _physics_process(delta): # Add the gravity. if not is_on_floor(): velocity.y -= gravity * delta # Handle Jump. if Input.is_action_just_pressed(\"ui_accept\") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var input_dir = Input.get_vector(\"ui_left\", \"ui_right\", \"ui_up\", \"ui_down\") var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: velocity.x = direction.x * SPEED velocity.z = direction.z * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_toward(velocity.z, 0, SPEED) move_and_slide() " [sub_resource type="CapsuleMesh" id="CapsuleMesh_ta1yq"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mmryr"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g3e0a"] albedo_color = Color(0.0784314, 0.231373, 0, 1) [sub_resource type="CapsuleMesh" id="CapsuleMesh_uovkn"] material = SubResource("StandardMaterial3D_g3e0a") radius = 0.25 height = 1.0 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_36u56"] radius = 0.25 height = 1.0 [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_4ef43"] sky_top_color = Color(0.180392, 0.419608, 0.862745, 1) [sub_resource type="Sky" id="Sky_yl2my"] sky_material = SubResource("ProceduralSkyMaterial_4ef43") [sub_resource type="Environment" id="Environment_uirqf"] background_mode = 2 sky = SubResource("Sky_yl2my") [node name="Demo" type="Node3D"] [node name="Ground" type="CSGBox3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0) use_collision = true size = Vector3(30, 0.2, 30) material = SubResource("StandardMaterial3D_jkv1c") metadata/_edit_lock_ = true [node name="Barbarian" type="Node" parent="."] script = ExtResource("1_nehl4") [node name="CharacterBody3D" type="CharacterBody3D" parent="Barbarian"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) collision_layer = 2 collision_mask = 3 script = SubResource("GDScript_uktqq") [node name="MeshInstance3D" type="MeshInstance3D" parent="Barbarian/CharacterBody3D"] mesh = SubResource("CapsuleMesh_ta1yq") [node name="CollisionShape3D" type="CollisionShape3D" parent="Barbarian/CharacterBody3D"] shape = SubResource("CapsuleShape3D_mmryr") [node name="Goblin" type="Node" parent="."] script = ExtResource("1_nehl4") [node name="Damageable" type="Node" parent="Goblin"] script = ExtResource("2_o64ef") max_health = 20 [node name="CharacterBody3D" type="CharacterBody3D" parent="Goblin"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5268, 0.5, -10.5206) collision_layer = 2 collision_mask = 3 [node name="MeshInstance3D" type="MeshInstance3D" parent="Goblin/CharacterBody3D"] mesh = SubResource("CapsuleMesh_uovkn") [node name="CollisionShape3D" type="CollisionShape3D" parent="Goblin/CharacterBody3D"] shape = SubResource("CapsuleShape3D_36u56") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(0.87183, -0.21461, 0.440289, 9.68006e-09, 0.898901, 0.438152, -0.489809, -0.381994, 0.783689, 25.9182, 23.9543, 43.3166) fov = 18.4 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_uirqf") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.885969, -0.348982, 0.305403, 0, 0.658558, 0.75253, -0.463745, -0.666718, 0.583462, 0, 13.0302, 0)