Make characters visible

This commit is contained in:
2023-10-17 11:08:31 -05:00
parent 783021d5f3
commit ad2a304455
4 changed files with 134 additions and 135 deletions

View File

@@ -1,18 +0,0 @@
use bevy::prelude::Commands;
use crate::components::*;
use crate::util::*;
pub fn spawn_player_character(mut commands: Commands) {
let (hp, _) = roll("1d6 + 3");
commands.spawn(Creature {
health: Health {
hp,
max: hp,
},
armor: Armor {
ac: 10,
},
spatial: Default::default(),
}).insert(PlayerCharacter);
}

View File

@@ -3,47 +3,54 @@ use bevy::prelude::*;
pub mod util;
pub mod components;
pub mod systems;
pub mod characters;
use components::*;
use characters::*;
fn setup(
query: Query<&Transform, With<PlayerCharacter>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
for transform in query.iter() {
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Capsule{
radius: 1.0,
rings: 32,
depth: 2.0,
..Default::default()
})),
material: materials.add(StandardMaterial {
unlit: true,
..Default::default()
}),
transform: Transform::clone(transform),
..Default::default()
});
commands.spawn(DirectionalLightBundle::default());
commands.spawn(Camera3dBundle{
transform: Transform::from_xyz(0.0, 10.0, 0.0).looking_at(Vec3::default(), Vec3::Y),
projection: OrthographicProjection::default().into(),
..Default::default()
});
}
}
use util::roll;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Add systems, whatnot
.add_systems(Startup, spawn_player_character)
.add_systems(Startup, spawn_player_character)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
for i in 0..2 {
let (hp, _) = roll("1d6 + 3");
commands.spawn(Creature {
health: Health {
hp,
max: hp,
},
armor: Armor {
ac: 10,
},
spatial: SpatialBundle {
transform: Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0),
..default()
},
})
.insert(PlayerCharacter)
.with_children(|parent| {
parent.spawn(PbrBundle {
mesh: meshes.add(shape::Capsule::default().into()),
material: materials.add(Color::WHITE.into()),
..default()
});
});
}
commands.spawn(DirectionalLightBundle {
transform: Transform::default().looking_at(Vec3::new(3.0, -50.0, 1.0), Vec3::Y),
..default()
});
commands.spawn(Camera3dBundle{
transform: Transform::from_xyz(1.0, 15.0, 2.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}