Try to render characters
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		@@ -13,10 +13,6 @@ pub fn spawn_player_character(mut commands: Commands) {
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        armor: Armor {
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					        armor: Armor {
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            ac: 10,
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					            ac: 10,
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        },
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					        },
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	position: Position {
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					        spatial: Default::default(),
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	    x: 0.0,
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					    }).insert(PlayerCharacter);
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	    y: 0.0,
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	},
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    })
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    .insert(PlayerCharacter);
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}
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					}
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@@ -12,17 +12,11 @@ pub struct Armor {
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    pub ac: u32,
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					    pub ac: u32,
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}
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					}
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#[derive(Component)]
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pub struct Position {
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    pub x: f32,
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    pub y: f32,
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}
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#[derive(Bundle)]
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					#[derive(Bundle)]
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pub struct Creature {
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					pub struct Creature {
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    pub health: Health,
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					    pub health: Health,
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    pub armor: Armor,
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					    pub armor: Armor,
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    pub position: Position,
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					    pub spatial: SpatialBundle,
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}
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					}
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#[derive(Component)]
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					#[derive(Component)]
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										34
									
								
								src/main.rs
									
									
									
									
									
								
							
							
						
						
									
										34
									
								
								src/main.rs
									
									
									
									
									
								
							@@ -5,7 +5,38 @@ pub mod components;
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pub mod systems;
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					pub mod systems;
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pub mod characters;
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					pub mod characters;
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use crate::characters::*;
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					use components::*;
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					use characters::*;
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					fn setup(
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					    query: Query<&Transform, With<PlayerCharacter>>,
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					    mut commands: Commands,
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					    mut meshes: ResMut<Assets<Mesh>>,
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					    mut materials: ResMut<Assets<StandardMaterial>>,
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					) {
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					    for transform in query.iter() {
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					        commands.spawn(PbrBundle {
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					            mesh: meshes.add(Mesh::from(shape::Capsule{
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					                radius: 1.0,
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					                rings: 32,
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					                depth: 2.0,
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					                ..Default::default()
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					            })),
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					            material: materials.add(StandardMaterial {
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					                unlit: true,
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					                ..Default::default()
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					            }),
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					            transform: Transform::clone(transform),
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					            ..Default::default()
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					        });
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					        commands.spawn(DirectionalLightBundle::default());
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					        commands.spawn(Camera3dBundle{
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					            transform: Transform::from_xyz(0.0, 10.0, 0.0).looking_at(Vec3::default(), Vec3::Y),
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					            projection: OrthographicProjection::default().into(),
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					            ..Default::default()
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					        });
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					    }
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					}
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fn main() {
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					fn main() {
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    App::new()
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					    App::new()
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@@ -13,5 +44,6 @@ fn main() {
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    // Add systems, whatnot
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					    // Add systems, whatnot
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        .add_systems(Startup, spawn_player_character)
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					        .add_systems(Startup, spawn_player_character)
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        .add_systems(Startup, spawn_player_character)
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					        .add_systems(Startup, spawn_player_character)
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					        .add_systems(Startup, setup)
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        .run();
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					        .run();
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}
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					}
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