hexland/project.godot
2022-08-26 09:36:29 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Board",
"language": "GDScript",
"path": "res://Scripts/Board.gd"
}, {
"base": "Sprite",
"class": "Chit",
"language": "GDScript",
"path": "res://Scripts/Chit.gd"
}, {
"base": "Node2D",
"class": "Hex",
"language": "GDScript",
"path": "res://Scripts/Hex.gd"
} ]
_global_script_class_icons={
"Board": "",
"Chit": "",
"Hex": ""
}
[application]
config/name="Hexland"
run/main_scene="res://Scenes/Main.tscn"
config/icon="res://icon.png"
[autoload]
Debug="*res://Scripts/Debug.gd"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
ui_zoom_in={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
]
}
ui_zoom_out={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
ui_pan={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"