hexland/Scripts/Lobby.gd
2022-10-13 14:40:19 -05:00

37 lines
922 B
GDScript

extends Control
onready var location = JavaScript.get_interface("location")
func _init():
WebsocketController.connect("connected", self, "_on_connected")
WebsocketController.connect("join_ok", self, "_on_join_ok")
WebsocketController.connect("room_code", self, "_on_room_code")
WebsocketController.connect("chat", self, "_on_chat")
func _ready():
WebsocketController.connect_websocket()
func _on_connected():
if location and location.hash != "":
WebsocketController.join_game(location.hash.trim_prefix("#"))
else:
WebsocketController.host_game()
func _on_room_code(code):
location.hash = code
$CopyBtn.disabled = false
func _on_join_ok():
$CopyBtn.disabled = false
func _on_chat(msg):
$Chat/TextEdit.text += msg
$Chat/TextEdit.text += "\n"
func _on_CopyBtn_pressed():
OS.clipboard = location.href
func _on_LineEdit_text_entered(text):
WebsocketController.chat(text)
$Chat/LineEdit.clear()