hexland/Prefabs/StdExtBoard.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scripts/Board.gd" type="Script" id=1]
[node name="StdExtBoard" type="Node2D"]
script = ExtResource( 1 )
indices = [ Vector2( 0, -2 ), Vector2( 1, -2 ), Vector2( 2, -2 ), Vector2( -1, -1 ), Vector2( 0, -1 ), Vector2( 1, -1 ), Vector2( 2, -1 ), Vector2( -2, 0 ), Vector2( -1, 0 ), Vector2( 0, 0 ), Vector2( 1, 0 ), Vector2( 2, 0 ), Vector2( -2, 1 ), Vector2( -1, 1 ), Vector2( 0, 1 ), Vector2( 1, 1 ), Vector2( -2, 2 ), Vector2( -1, 2 ), Vector2( 0, 2 ), Vector2( 0, -3 ), Vector2( 1, -3 ), Vector2( 2, -3 ), Vector2( -1, -2 ), Vector2( -2, -1 ), Vector2( -3, 0 ), Vector2( -3, 1 ), Vector2( -3, 2 ), Vector2( -3, 3 ), Vector2( -2, 3 ), Vector2( -1, 3 ) ]
distribution = {
"desert": 2,
"fields": 6,
"forest": 6,
"hills": 5,
"mountains": 5,
"pasture": 6
}
chits = [ 2, 5, 4, 6, 3, 9, 8, 11, 11, 10, 6, 3, 8, 4, 8, 10, 11, 12, 10, 5, 4, 9, 5, 9, 12, 3, 2, 6 ]