extends Node2D class_name Board const hex_prefab = preload("res://Prefabs/Hex.tscn") const Y_OFFSET = Vector2(Hex.HALFWIDTH, Hex.HEIGHT) const X_OFFSET = Vector2(Hex.WIDTH, 0) export(Array, Vector2) var indices = [Vector2.ZERO] export(Dictionary) var distribution = { "hills": 0, "forest": 0, "mountains": 0, "fields": 0, "pasture": 0, "desert": 1, } export(Array, int) var chits = [] func _ready(): var tiles = [] for tile in distribution: for _i in range(distribution[tile]): tiles.append(tile) randomize() tiles.shuffle() for index in indices: var hex = hex_prefab.instance() hex.name = "Hex#%d#%d" % [index.x, index.y] hex.translate(X_OFFSET * index.x) hex.translate(Y_OFFSET * index.y) add_child(hex) hex.type = tiles.pop_front() hex.index = index