Added chits
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@ -19,6 +19,7 @@ export(Dictionary) var distribution = {
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export(Array, int) var chits = []
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func _ready():
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## Place Tiles
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var tiles = []
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for tile in distribution:
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for _i in range(distribution[tile]):
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@ -33,3 +34,7 @@ func _ready():
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add_child(hex)
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hex.type = tiles.pop_front()
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hex.index = index
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if hex.type != "desert":
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var chit = Chit.new()
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chit.setup(chits.pop_front())
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hex.add_child(chit)
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12
Scripts/Chit.gd
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12
Scripts/Chit.gd
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@ -0,0 +1,12 @@
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extends Sprite
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class_name Chit
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const CHIT_SCALE = 0.1
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var num = 6
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func setup(num):
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self.num = num
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texture = load("res://Assets/%d-chit.png" % num)
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scale *= CHIT_SCALE
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@ -1,5 +1,10 @@
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# Hexland Devlog
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## TODO
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- Order indicies by chit placement (center spiral out)
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- Docks
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- Placement on corners
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## Dane - 08/23/22 @ 2:45 pm
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A couple of years ago Cole and I make a simple little drag and drop Catan set we called "foreplay". We made it in LOVE, which at the time seemed like a great move until I grew up a little and realized that Godot was infinitely more usable than LOVE.
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@ -14,6 +14,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://Scripts/Board.gd"
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}, {
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"base": "Sprite",
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"class": "Chit",
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"language": "GDScript",
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"path": "res://Scripts/Chit.gd"
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}, {
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"base": "Node2D",
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"class": "Hex",
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"language": "GDScript",
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@ -21,6 +26,7 @@ _global_script_classes=[ {
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} ]
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_global_script_class_icons={
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"Board": "",
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"Chit": "",
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"Hex": ""
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}
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