Added chits

This commit is contained in:
Dane Johnson 2022-08-26 09:36:29 -05:00
parent 049f374c5b
commit aa3e2f6c8c
4 changed files with 28 additions and 0 deletions

View File

@ -19,6 +19,7 @@ export(Dictionary) var distribution = {
export(Array, int) var chits = [] export(Array, int) var chits = []
func _ready(): func _ready():
## Place Tiles
var tiles = [] var tiles = []
for tile in distribution: for tile in distribution:
for _i in range(distribution[tile]): for _i in range(distribution[tile]):
@ -33,3 +34,7 @@ func _ready():
add_child(hex) add_child(hex)
hex.type = tiles.pop_front() hex.type = tiles.pop_front()
hex.index = index hex.index = index
if hex.type != "desert":
var chit = Chit.new()
chit.setup(chits.pop_front())
hex.add_child(chit)

12
Scripts/Chit.gd Normal file
View File

@ -0,0 +1,12 @@
extends Sprite
class_name Chit
const CHIT_SCALE = 0.1
var num = 6
func setup(num):
self.num = num
texture = load("res://Assets/%d-chit.png" % num)
scale *= CHIT_SCALE

View File

@ -1,5 +1,10 @@
# Hexland Devlog # Hexland Devlog
## TODO
- Order indicies by chit placement (center spiral out)
- Docks
- Placement on corners
## Dane - 08/23/22 @ 2:45 pm ## Dane - 08/23/22 @ 2:45 pm
A couple of years ago Cole and I make a simple little drag and drop Catan set we called "foreplay". We made it in LOVE, which at the time seemed like a great move until I grew up a little and realized that Godot was infinitely more usable than LOVE. A couple of years ago Cole and I make a simple little drag and drop Catan set we called "foreplay". We made it in LOVE, which at the time seemed like a great move until I grew up a little and realized that Godot was infinitely more usable than LOVE.

View File

@ -14,6 +14,11 @@ _global_script_classes=[ {
"language": "GDScript", "language": "GDScript",
"path": "res://Scripts/Board.gd" "path": "res://Scripts/Board.gd"
}, { }, {
"base": "Sprite",
"class": "Chit",
"language": "GDScript",
"path": "res://Scripts/Chit.gd"
}, {
"base": "Node2D", "base": "Node2D",
"class": "Hex", "class": "Hex",
"language": "GDScript", "language": "GDScript",
@ -21,6 +26,7 @@ _global_script_classes=[ {
} ] } ]
_global_script_class_icons={ _global_script_class_icons={
"Board": "", "Board": "",
"Chit": "",
"Hex": "" "Hex": ""
} }