Hexes will be prefab instances
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41
Prefabs/Hex.tscn
Normal file
41
Prefabs/Hex.tscn
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@@ -0,0 +1,41 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Scripts/Hex.gd" type="Script" id=1]
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[ext_resource path="res://Assets/desert-hex.png" type="Texture" id=2]
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[ext_resource path="res://Assets/clacon.ttf" type="DynamicFontData" id=3]
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[sub_resource type="DynamicFont" id=1]
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size = 32
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font_data = ExtResource( 3 )
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[node name="Hex" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Image" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="DebugLabel" type="Label" parent="."]
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grow_horizontal = 2
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grow_vertical = 2
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = SubResource( 1 )
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[node name="Corners" type="Node2D" parent="."]
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[node name="0" type="Node2D" parent="Corners"]
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position = Vector2( 0, -128 )
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[node name="1" type="Node2D" parent="Corners"]
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position = Vector2( 109, -63 )
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[node name="2" type="Node2D" parent="Corners"]
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position = Vector2( 111, 64 )
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[node name="3" type="Node2D" parent="Corners"]
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position = Vector2( 0, 127 )
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[node name="4" type="Node2D" parent="Corners"]
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position = Vector2( -111, 63 )
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[node name="5" type="Node2D" parent="Corners"]
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position = Vector2( -110, -64 )
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