Some more work on hexes, chit distributions, added the cheatsheet for reference

This commit is contained in:
2022-08-24 11:48:22 -05:00
parent 112b8fd88b
commit 049f374c5b
9 changed files with 81 additions and 1 deletions

22
Scenes/HUD.tscn Normal file
View File

@@ -0,0 +1,22 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Assets/white-1.png" type="Texture" id=1]
[ext_resource path="res://Assets/black-1.png" type="Texture" id=2]
[node name="HUD" type="CanvasLayer"]
[node name="Control" type="Control" parent="."]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -307.0
margin_bottom = 65.0
[node name="Dice1" type="Sprite" parent="Control"]
position = Vector2( 179.876, 32.8762 )
scale = Vector2( 0.0621776, 0.0621776 )
texture = ExtResource( 1 )
[node name="Dice2" type="Sprite" parent="Control"]
position = Vector2( 241.876, 32.8762 )
scale = Vector2( 0.0621776, 0.0621776 )
texture = ExtResource( 2 )

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scripts/GameCamera.gd" type="Script" id=1]
[ext_resource path="res://Prefabs/StdBoard.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/HUD.tscn" type="PackedScene" id=3]
[node name="Main" type="Node2D"]
@@ -11,3 +12,5 @@
current = true
zoom = Vector2( 2, 2 )
script = ExtResource( 1 )
[node name="HUD" parent="Camera2D" instance=ExtResource( 3 )]