Some more work on hexes, chit distributions, added the cheatsheet for reference
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22
Scenes/HUD.tscn
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22
Scenes/HUD.tscn
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Assets/white-1.png" type="Texture" id=1]
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[ext_resource path="res://Assets/black-1.png" type="Texture" id=2]
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[node name="HUD" type="CanvasLayer"]
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[node name="Control" type="Control" parent="."]
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -307.0
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margin_bottom = 65.0
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[node name="Dice1" type="Sprite" parent="Control"]
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position = Vector2( 179.876, 32.8762 )
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scale = Vector2( 0.0621776, 0.0621776 )
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texture = ExtResource( 1 )
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[node name="Dice2" type="Sprite" parent="Control"]
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position = Vector2( 241.876, 32.8762 )
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scale = Vector2( 0.0621776, 0.0621776 )
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texture = ExtResource( 2 )
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scripts/GameCamera.gd" type="Script" id=1]
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[ext_resource path="res://Prefabs/StdBoard.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/HUD.tscn" type="PackedScene" id=3]
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[node name="Main" type="Node2D"]
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@@ -11,3 +12,5 @@
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current = true
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zoom = Vector2( 2, 2 )
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script = ExtResource( 1 )
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[node name="HUD" parent="Camera2D" instance=ExtResource( 3 )]
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