Some more work on hexes, chit distributions, added the cheatsheet for reference

This commit is contained in:
2022-08-24 11:48:22 -05:00
parent 112b8fd88b
commit 049f374c5b
9 changed files with 81 additions and 1 deletions

7
Prefabs/Settlement.tscn Normal file
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@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Assets/settlement.png" type="Texture" id=1]
[node name="Settlement" type="Sprite"]
scale = Vector2( 0.0534854, 0.0534854 )
texture = ExtResource( 1 )

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@@ -13,3 +13,4 @@ distribution = {
"mountains": 3,
"pasture": 4
}
chits = [ 5, 2, 6, 3, 8, 10, 9, 12, 11, 4, 8, 10, 9, 4, 5, 6, 3, 11 ]

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@@ -13,3 +13,4 @@ distribution = {
"mountains": 5,
"pasture": 6
}
chits = [ 2, 5, 4, 6, 3, 9, 8, 11, 11, 10, 6, 3, 8, 4, 8, 10, 11, 12, 10, 5, 4, 9, 5, 9, 12, 3, 2, 6 ]