Some more work on hexes, chit distributions, added the cheatsheet for reference
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7
Prefabs/Settlement.tscn
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7
Prefabs/Settlement.tscn
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@@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Assets/settlement.png" type="Texture" id=1]
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[node name="Settlement" type="Sprite"]
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scale = Vector2( 0.0534854, 0.0534854 )
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texture = ExtResource( 1 )
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@@ -13,3 +13,4 @@ distribution = {
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"mountains": 3,
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"pasture": 4
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}
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chits = [ 5, 2, 6, 3, 8, 10, 9, 12, 11, 4, 8, 10, 9, 4, 5, 6, 3, 11 ]
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@@ -13,3 +13,4 @@ distribution = {
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"mountains": 5,
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"pasture": 6
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}
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chits = [ 2, 5, 4, 6, 3, 9, 8, 11, 11, 10, 6, 3, 8, 4, 8, 10, 11, 12, 10, 5, 4, 9, 5, 9, 12, 3, 2, 6 ]
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