hexland/devlog.md

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# Hexland Devlog
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## TODO
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- Order indicies by chit placement (center spiral out) (extension)
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- Docks
- Placement on corners
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- MP framework (at least the board)
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- Roll dice
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## Dane - 08/26/22 @ 2:27 pm
Trying not to get to bogged down with the details and stick to development, but can't help but think about the long term.
If the plan is to make this web friendly, then we're looking at websockets. That's good in the sense that we might be able to avoid using Godot's flaky high-level multiplayer library, although it
still might wind up being the simplest way.
Anyway, head down and sally forth I guess. I'm trying to keep a running to-do list of short term goals up top. Still no word from Cole if he's interested in collaborating.
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## Dane - 08/23/22 @ 2:45 pm
A couple of years ago Cole and I make a simple little drag and drop Catan set we called "foreplay". We made it in LOVE, which at the time seemed like a great move until I grew up a little and realized that Godot was infinitely more usable than LOVE.
Today I've decided to take a crack at making a free Catan clone again, with both 5-6 player expansions and C&K extensions. Again, it will not know the rules, but it will have a better interface than simple Drag and Drop. Think Cockatrice but for Catan.
Target platform is the web, ideally both desktop and mobile.