Move game logic to game file
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parent
e661526e78
commit
152e7926ee
@ -1,13 +1,10 @@
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use std::sync::Arc;
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use std::sync::Arc;
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use futures::{select, FutureExt};
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use futures::{select, FutureExt};
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use tokio::sync::Mutex;
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use hexland_server::{
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use crate::{msg, GlobalState};
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channel_pair,
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use crate::game::{channel_pair, Channel, GameController};
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message::{Message, MessageWebSocket},
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use crate::message::{Message, MessageWebSocket};
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msg, Channel, GameController, GlobalState,
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};
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pub struct Client {
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pub struct Client {
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global_state: Arc<GlobalState>,
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global_state: Arc<GlobalState>,
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@ -47,19 +44,18 @@ impl Client {
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match msg.command.as_str() {
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match msg.command.as_str() {
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"HOST" => {
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"HOST" => {
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let room_code = self.global_state.code_generator.lock().await.generate();
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let room_code = self.global_state.code_generator.lock().await.generate();
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let mut game_controller = GameController::default();
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let game_controller = GameController::default();
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let (client_channel, server_channel) = channel_pair();
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let (client_channel, server_channel) = channel_pair();
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self.channel = Some(client_channel);
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self.channel = Some(client_channel);
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game_controller.channels.push(server_channel);
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game_controller.channels.lock().await.push(server_channel);
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let game_controller = Arc::new(Mutex::new(game_controller));
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self.global_state
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self.global_state
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.rooms
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.rooms
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.lock()
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.lock()
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.await
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.await
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.insert(room_code.clone(), Arc::clone(&game_controller));
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.insert(room_code.clone(), game_controller.clone());
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tokio::spawn(async move { game_loop(game_controller) });
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tokio::spawn(async move { game_controller.run_loop().await });
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self.ws.send(msg!(ROOM_CODE, room_code)).await.unwrap();
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self.ws.send(msg!(ROOM_CODE, room_code)).await.unwrap();
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}
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}
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"JOIN" => {
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"JOIN" => {
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@ -69,10 +65,9 @@ impl Client {
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match room {
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match room {
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Some(room) => {
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Some(room) => {
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let mut room = room.lock().await;
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let (client_channel, server_channel) = channel_pair();
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let (client_channel, server_channel) = channel_pair();
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self.channel = Some(client_channel);
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self.channel = Some(client_channel);
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room.channels.push(server_channel);
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room.channels.lock().await.push(server_channel);
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self.ws.send(msg!(JOIN_OK)).await.unwrap();
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self.ws.send(msg!(JOIN_OK)).await.unwrap();
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}
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}
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None => {
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None => {
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@ -93,7 +88,3 @@ impl Client {
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self.ws.send(msg).await.unwrap();
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self.ws.send(msg).await.unwrap();
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}
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}
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}
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}
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fn game_loop(_gc: Arc<Mutex<GameController>>) {
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todo!();
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}
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34
src/game.rs
Normal file
34
src/game.rs
Normal file
@ -0,0 +1,34 @@
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use std::sync::Arc;
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use tokio::sync::{ mpsc, Mutex};
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use crate::message::Message;
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#[derive(Clone)]
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pub struct GameController {
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pub channels: Arc<Mutex<Vec<Channel>>>,
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}
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impl std::default::Default for GameController {
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fn default() -> Self {
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let channels = Arc::new(Mutex::new(Vec::new()));
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GameController { channels }
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}
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}
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pub struct Channel {
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pub tx: mpsc::Sender<Message>,
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pub rx: mpsc::Receiver<Message>,
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}
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pub fn channel_pair() -> (Channel, Channel) {
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let (atx, brx) = mpsc::channel(32);
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let (btx, arx) = mpsc::channel(32);
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(Channel { tx: atx, rx: arx }, Channel { tx: btx, rx: brx })
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}
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impl GameController {
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pub async fn run_loop(&self) {
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todo!();
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}
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}
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28
src/lib.rs
28
src/lib.rs
@ -1,30 +1,18 @@
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use std::{collections::HashMap, sync::Arc};
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use std::collections::HashMap;
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use std::sync::Arc;
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use tokio::sync::{mpsc, Mutex};
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use tokio::sync::Mutex;
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pub mod game;
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pub mod message;
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pub mod message;
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use message::Message;
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pub mod client;
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use game::GameController;
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mod code_generator;
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mod code_generator;
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use code_generator::CodeGenerator;
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use code_generator::CodeGenerator;
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#[derive(Default)]
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#[derive(Default)]
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pub struct GlobalState {
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pub struct GlobalState {
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pub code_generator: Arc<Mutex<CodeGenerator>>,
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pub code_generator: Arc<Mutex<CodeGenerator>>,
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pub rooms: Arc<Mutex<HashMap<String, Arc<Mutex<GameController>>>>>,
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pub rooms: Arc<Mutex<HashMap<String, GameController>>>,
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}
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pub struct Channel {
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pub tx: mpsc::Sender<Message>,
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pub rx: mpsc::Receiver<Message>,
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}
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pub fn channel_pair() -> (Channel, Channel) {
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let (atx, brx) = mpsc::channel(32);
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let (btx, arx) = mpsc::channel(32);
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(Channel { tx: atx, rx: arx }, Channel { tx: btx, rx: brx })
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}
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#[derive(Default)]
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pub struct GameController {
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pub channels: Vec<Channel>,
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}
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}
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@ -2,11 +2,10 @@ use std::{io::Error as IoError, sync::Arc};
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use tokio::net::TcpListener;
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use tokio::net::TcpListener;
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use hexland_server::message::MessageWebSocket;
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use hexland_server::GlobalState;
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use hexland_server::GlobalState;
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use hexland_server::client::Client;
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use hexland_server::message::MessageWebSocket;
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mod client;
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use client::Client;
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#[tokio::main]
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#[tokio::main]
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async fn main() -> Result<(), IoError> {
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async fn main() -> Result<(), IoError> {
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