Move game logic to game file

This commit is contained in:
Dane Johnson 2022-10-12 16:57:48 -05:00
parent e661526e78
commit 152e7926ee
4 changed files with 52 additions and 40 deletions

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@ -1,13 +1,10 @@
use std::sync::Arc; use std::sync::Arc;
use futures::{select, FutureExt}; use futures::{select, FutureExt};
use tokio::sync::Mutex;
use hexland_server::{ use crate::{msg, GlobalState};
channel_pair, use crate::game::{channel_pair, Channel, GameController};
message::{Message, MessageWebSocket}, use crate::message::{Message, MessageWebSocket};
msg, Channel, GameController, GlobalState,
};
pub struct Client { pub struct Client {
global_state: Arc<GlobalState>, global_state: Arc<GlobalState>,
@ -47,19 +44,18 @@ impl Client {
match msg.command.as_str() { match msg.command.as_str() {
"HOST" => { "HOST" => {
let room_code = self.global_state.code_generator.lock().await.generate(); let room_code = self.global_state.code_generator.lock().await.generate();
let mut game_controller = GameController::default(); let game_controller = GameController::default();
let (client_channel, server_channel) = channel_pair(); let (client_channel, server_channel) = channel_pair();
self.channel = Some(client_channel); self.channel = Some(client_channel);
game_controller.channels.push(server_channel); game_controller.channels.lock().await.push(server_channel);
let game_controller = Arc::new(Mutex::new(game_controller));
self.global_state self.global_state
.rooms .rooms
.lock() .lock()
.await .await
.insert(room_code.clone(), Arc::clone(&game_controller)); .insert(room_code.clone(), game_controller.clone());
tokio::spawn(async move { game_loop(game_controller) }); tokio::spawn(async move { game_controller.run_loop().await });
self.ws.send(msg!(ROOM_CODE, room_code)).await.unwrap(); self.ws.send(msg!(ROOM_CODE, room_code)).await.unwrap();
} }
"JOIN" => { "JOIN" => {
@ -69,10 +65,9 @@ impl Client {
match room { match room {
Some(room) => { Some(room) => {
let mut room = room.lock().await;
let (client_channel, server_channel) = channel_pair(); let (client_channel, server_channel) = channel_pair();
self.channel = Some(client_channel); self.channel = Some(client_channel);
room.channels.push(server_channel); room.channels.lock().await.push(server_channel);
self.ws.send(msg!(JOIN_OK)).await.unwrap(); self.ws.send(msg!(JOIN_OK)).await.unwrap();
} }
None => { None => {
@ -93,7 +88,3 @@ impl Client {
self.ws.send(msg).await.unwrap(); self.ws.send(msg).await.unwrap();
} }
} }
fn game_loop(_gc: Arc<Mutex<GameController>>) {
todo!();
}

34
src/game.rs Normal file
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@ -0,0 +1,34 @@
use std::sync::Arc;
use tokio::sync::{ mpsc, Mutex};
use crate::message::Message;
#[derive(Clone)]
pub struct GameController {
pub channels: Arc<Mutex<Vec<Channel>>>,
}
impl std::default::Default for GameController {
fn default() -> Self {
let channels = Arc::new(Mutex::new(Vec::new()));
GameController { channels }
}
}
pub struct Channel {
pub tx: mpsc::Sender<Message>,
pub rx: mpsc::Receiver<Message>,
}
pub fn channel_pair() -> (Channel, Channel) {
let (atx, brx) = mpsc::channel(32);
let (btx, arx) = mpsc::channel(32);
(Channel { tx: atx, rx: arx }, Channel { tx: btx, rx: brx })
}
impl GameController {
pub async fn run_loop(&self) {
todo!();
}
}

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@ -1,30 +1,18 @@
use std::{collections::HashMap, sync::Arc}; use std::collections::HashMap;
use std::sync::Arc;
use tokio::sync::{mpsc, Mutex}; use tokio::sync::Mutex;
pub mod game;
pub mod message; pub mod message;
use message::Message; pub mod client;
use game::GameController;
mod code_generator; mod code_generator;
use code_generator::CodeGenerator; use code_generator::CodeGenerator;
#[derive(Default)] #[derive(Default)]
pub struct GlobalState { pub struct GlobalState {
pub code_generator: Arc<Mutex<CodeGenerator>>, pub code_generator: Arc<Mutex<CodeGenerator>>,
pub rooms: Arc<Mutex<HashMap<String, Arc<Mutex<GameController>>>>>, pub rooms: Arc<Mutex<HashMap<String, GameController>>>,
}
pub struct Channel {
pub tx: mpsc::Sender<Message>,
pub rx: mpsc::Receiver<Message>,
}
pub fn channel_pair() -> (Channel, Channel) {
let (atx, brx) = mpsc::channel(32);
let (btx, arx) = mpsc::channel(32);
(Channel { tx: atx, rx: arx }, Channel { tx: btx, rx: brx })
}
#[derive(Default)]
pub struct GameController {
pub channels: Vec<Channel>,
} }

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@ -2,11 +2,10 @@ use std::{io::Error as IoError, sync::Arc};
use tokio::net::TcpListener; use tokio::net::TcpListener;
use hexland_server::message::MessageWebSocket;
use hexland_server::GlobalState; use hexland_server::GlobalState;
use hexland_server::client::Client;
use hexland_server::message::MessageWebSocket;
mod client;
use client::Client;
#[tokio::main] #[tokio::main]
async fn main() -> Result<(), IoError> { async fn main() -> Result<(), IoError> {