extends Node func _ready() -> void: var host = OS.get_cmdline_args().has('host') if host: create_server() else: create_client() func create_server(): var peer = ENetMultiplayerPeer.new() peer.create_server(8008) multiplayer.multiplayer_peer = peer print("server connected") func create_client(): var peer = ENetMultiplayerPeer.new() peer.create_client('localhost', 8008) multiplayer.multiplayer_peer = peer print("client connected")