couch/core/Input.cpp
2021-01-13 22:50:01 -06:00

49 lines
1.3 KiB
C++

#include "Input.h"
Input::Input() {}
Input *Input::instance = nullptr;
Input *Input::GetInstance() {
if (!instance) {
instance = new Input();
instance->lastx = 0.0;
instance->lasty = 0.0;
}
return instance;
}
void Input::Use(Window *window){
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwSetKeyCallback(window, (GLFWkeyfun)HandleKeys);
glfwSetCursorPosCallback(window, (GLFWcursorposfun)HandleMousePosition);
}
void Input::HandleKeys(Window *window, int keys, int code, int action, int mods) {
#ifdef LUA_SCRIPTING
lua_State *L = (lua_State*) glfwGetWindowUserPointer(window);
lua_getglobal(L, "onkey");
lua_pushinteger(L, keys);
lua_pushinteger(L, code);
lua_pushinteger(L, action);
lua_pushinteger(L, mods);
lua_call(L, 4, 0);
#endif // LUA_SCRIPTING
}
void Input::HandleMousePosition(Window *window, double xpos, double ypos) {
double relx = xpos - instance->lastx;
double rely = ypos - instance->lasty;
#ifdef LUA_SCRIPTING
lua_State *L = (lua_State*) glfwGetWindowUserPointer(window);
lua_getglobal(L, "onmousemotion");
lua_pushnumber(L, xpos);
lua_pushnumber(L, ypos);
lua_pushnumber(L, relx);
lua_pushnumber(L, rely);
lua_call(L, 4, 0);
#endif // LUA_SCRIPTING
instance->lastx = xpos;
instance->lasty = ypos;
}