couch/demo/shooter/main.lua
2021-04-21 21:30:48 -05:00

49 lines
1.5 KiB
Lua

package.path = package.path .. ";../scripts/?.lua"
local freecam = require("freecam")
local Vector3 = couch.Vector3
function init()
freecam.init_camera()
local light = couch.DirectionalLight()
light:SetDirection(Vector3(1.0, -2.0, -1.0))
light:SetColor(Vector3(1.0, 1.0, 1.0))
light:SetAmbient(0.2)
light:SetDiffuse(1.0)
light:SetSpecular(0.1)
couch.Node.GetRoot():AddChild(light:Instance())
local box_mesh = couch.TexturedMesh("../resources/cube.obj", "../resources/paintedwood.jpg")
local box = couch.Rigidbody()
box:SetCollisionShape(couch.BoxCollisionShape(1, 1, 1))
box:AddChild(box_mesh)
couch.Node.GetRoot():AddChild(box:Instance())
local ground = couch.Rigidbody()
ground:SetCollisionShape(couch.BoxCollisionShape(100, 0.1, 100))
ground:Translate(Vector3(0.0, -1.0, 0.0))
ground:SetMass(0.0)
couch.Node.GetRoot():AddChild(ground:Instance())
end
function update(delta)
freecam.update_camera(delta)
end
function onkey(key, code, action, mod)
freecam.onkey(key, code, action, mod)
local camera_transform = freecam.camera:GetTransform()
if action == couch.ACTION_PRESS and key == couch.KEY_R then
local res = couch.World.GetWorld():Raycast(camera_transform.position,
camera_transform.position + camera_transform:Forward() * 100.0)
if (res.hit) then
res.object:ApplyImpulse(camera_transform:Forward() * 100.0)
end
end
end
function onmousemotion(_, _, relx, rely)
freecam.onmousemotion(relx, rely)
end