couch/demo/main.lua
Dane Johnson a2cf4bc7ef Skybox
2021-01-23 11:54:34 -06:00

145 lines
4.2 KiB
Lua

local min = math.min
local max = math.max
local ball
local ball1
local camera
local vx = 0.0
local vy = 0.0
local vz = 0.0
local ballvy = -1.0
local cam_rot_x = 0.0
local cam_rot_y = 0.0
local SPEED = 30
local WHITE = couch.Color(1.0, 1.0, 1.0)
local RED = couch.Color(1.0, 0.0, 0.0)
local BLUE = couch.Color(0.0, 0.0, 1.0)
local light
function init()
local material
camera = couch.Camera()
camera:MakeCurrent()
camera.transform:Translate(0.0, 0.0, 10.0)
light = couch.DirectionalLight.new()
light.direction = couch.Vector3(0.0, -1.0, -1.0)
light.color = couch.Vector3(1.0, 1.0, 1.0)
light.ambient = 0.2
light.diffuse = 1.0
light.specular = 0.1
couch.Node.GetRoot().children:Append(light)
skybox = couch.Skybox.FromFiles(
"skybox/right.jpg",
"skybox/left.jpg",
"skybox/top.jpg",
"skybox/bottom.jpg",
"skybox/front.jpg",
"skybox/back.jpg"
)
couch.Node.GetRoot().children:Append(skybox)
ball = couch.Mesh.FromFile("cube.obj")
material = ball:GetMaterial(0)
material.ambient = RED
material.diffuse = RED
ball:SetMaterial(0, material)
couch.Node.GetRoot().children:Append(ball)
ball1 = couch.Mesh.FromFile("ball.obj")
print(material.diffuse.b)
material = ball1:GetMaterial(0)
ball1:SetMaterial(0, material)
couch.Node.GetRoot().children:Append(ball1)
ball1.transform:Translate(0.0, 3.0, 0.0)
trough = couch.TexturedMesh("trough.obj", "wood_lowres.png")
couch.Node.GetRoot().children:Append(trough)
trough.transform:Translate(10.0, 0.0, 0.0)
scaffold = couch.TexturedMesh("scaffold.obj", "grate_floor_lowres.png", "railing.png")
material = scaffold:GetMaterial(0)
material.alphaScissor = 0.9
scaffold:SetMaterial(0, material)
material = scaffold:GetMaterial(1)
material.cullBack = false
scaffold:SetMaterial(1, material)
material = scaffold:GetMaterial(1)
material.alphaScissor = 0.1
scaffold:SetMaterial(1, material)
couch.Node.GetRoot().children:Append(scaffold)
scaffold.transform:Translate(-3.0, 3.0, 0.0)
barn = couch.TexturedMesh("barn.obj", "paintedwood.jpg", "barnroof_lowres.png", "wood_lowres.png")
material = barn:GetMaterial(0)
material.cullBack = false
barn:SetMaterial(0, material)
material = barn:GetMaterial(1)
material.cullBack = false
barn:SetMaterial(1, material)
couch.Node.GetRoot().children:Append(barn)
barn.transform:Translate(-15.0, 0.0, 0.0)
end
function update(delta)
local move_vec = couch.Vector3()
move_vec = camera.transform.position + camera.transform:Forward() * delta * vz * SPEED
move_vec = move_vec + camera.transform:Right() * delta * vx * SPEED
move_vec = move_vec + camera.transform:Up() * delta * vy * SPEED
camera.transform.position = move_vec
camera.transform.rotation.y = camera.transform.rotation.y - cam_rot_x * delta
cam_rot_x = 0.0
camera.transform.rotation.x = camera.transform.rotation.x - cam_rot_y * delta
camera.transform.rotation.x = min(max(camera.transform.rotation.x, -3.14 / 2.0), 3.14 / 2.0)
cam_rot_y = 0.0
local loc = ball1.transform.position
if loc.y > 4.0 then
ballvy = -1.0
elseif loc.y < 2.0 then
ballvy = 1.0
end
ball1.transform.position.y = ball1.transform.position.y + ballvy * delta
ball.transform.rotation.z = ball.transform.rotation.z + 1.0 * delta;
end
function action_dir(key, action, pos, neg, curr)
if key == pos and action == couch.ACTION_PRESS then
return 1.0
elseif key == neg and action == couch.ACTION_PRESS then
return -1.0
elseif (key == pos or key == neg) and action == couch.ACTION_RELEASE then
return 0.0
else
return curr
end
end
function onkey(key, code, action, mod)
vz = action_dir(key, action, couch.KEY_W, couch.KEY_S, vz)
vx = action_dir(key, action, couch.KEY_D, couch.KEY_A, vx)
vy = action_dir(key, action, couch.KEY_SPACE, couch.KEY_LEFT_CONTROL, vy)
if key == couch.KEY_DOWN and action == couch.ACTION_PRESS then
light.ambient = max(light.ambient - 0.1, 0.0)
elseif key == couch.KEY_UP and action == couch.ACTION_PRESS then
light.ambient = light.ambient + 0.1
print(light.ambient)
end
end
function onmousemotion(_, _, relx, rely)
cam_rot_x = relx
cam_rot_y = rely
end