couch/shaders/screen.frag
2021-01-19 16:06:01 -06:00

19 lines
225 B
GLSL

#version 330 core
in vec2 UV;
out vec4 FragColor;
struct Material {
vec3 color;
bool usesColor;
sampler2D tex;
bool usesTex;
};
uniform Material material;
void main() {
FragColor = texture(material.tex, UV);
}