couch/core
Dane Johnson a2cf4bc7ef Skybox
2021-01-23 11:54:34 -06:00
..
Scripting More quality of life 2021-01-21 11:12:45 -06:00
Shaders Skybox 2021-01-23 11:54:34 -06:00
.dir-locals.el Init commit 2021-01-12 14:09:38 -06:00
Camera.cpp lua integration 2021-01-13 16:47:16 -06:00
Camera.h Scene tree 2021-01-14 11:52:01 -06:00
constants.h More constants 2021-01-20 21:58:43 -06:00
couch.cpp Skybox 2021-01-23 11:54:34 -06:00
Index.cpp Drew a triangle 2021-01-13 10:42:57 -06:00
Index.h Drew a triangle 2021-01-13 10:42:57 -06:00
Input.cpp Added new shader types 2021-01-15 16:15:47 -06:00
Input.h Added new shader types 2021-01-15 16:15:47 -06:00
Light.cpp Start work on lighting 2021-01-21 15:26:39 -06:00
Light.h Start work on lighting 2021-01-21 15:26:39 -06:00
Material.cpp Import materials from files 2021-01-22 18:44:43 -06:00
Material.h Import materials from files 2021-01-22 18:44:43 -06:00
Mesh.cpp Import materials from files 2021-01-22 18:44:43 -06:00
Mesh.h Import materials from files 2021-01-22 18:44:43 -06:00
Node.cpp Start work on lighting 2021-01-21 15:26:39 -06:00
Node.h Start work on lighting 2021-01-21 15:26:39 -06:00
Screen.cpp Black clear color 2021-01-22 20:12:15 -06:00
Screen.h Added framebuffer to render screen to 2021-01-19 16:06:01 -06:00
Skybox.cpp Skybox 2021-01-23 11:54:34 -06:00
Skybox.h Skybox 2021-01-23 11:54:34 -06:00
Spatial.cpp Start work on lighting 2021-01-21 15:26:39 -06:00
Spatial.h Start work on lighting 2021-01-21 15:26:39 -06:00
Transform.cpp More quality of life 2021-01-21 11:12:45 -06:00
Transform.h More quality of life 2021-01-21 11:12:45 -06:00
types.cpp Access to vector operators 2021-01-15 20:33:25 -06:00
types.h Start work on lighting 2021-01-21 15:26:39 -06:00
Util.cpp Added a uniform die function 2021-01-19 16:36:10 -06:00
Util.h Start work on lighting 2021-01-21 15:26:39 -06:00
Vertex.cpp Start work on lighting 2021-01-21 15:26:39 -06:00
Vertex.h Start work on lighting 2021-01-21 15:26:39 -06:00