couch/shaders/flat.vert
2021-01-19 16:08:37 -06:00

17 lines
306 B
GLSL

#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 uv;
uniform mat4 MODEL;
uniform mat4 VIEW;
uniform mat4 PROJECTION;
out vec3 UV;
void main() {
vec4 vertex = PROJECTION * VIEW * MODEL * vec4(pos, 1.0);
gl_Position = vertex;
UV = vec3(uv * vertex.z, vertex.z);
}