.. |
Scripting
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
Shaders
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Add ambient light from point lights
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2021-03-04 14:49:48 -06:00 |
.dir-locals.el
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Init commit
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2021-01-12 14:09:38 -06:00 |
Camera.cpp
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
Camera.h
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
CMakeLists.txt
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Move FindLua to main cmake file
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2021-04-07 14:18:36 -05:00 |
CollisionShape.cpp
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
CollisionShape.h
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
constants.h
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More constants
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2021-01-20 21:58:43 -06:00 |
couch.cpp
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No need to clear the default buffer, will be totally overwritten each time
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2021-03-09 16:49:06 -06:00 |
Framebuffer.cpp
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Encapsulate frame buffers
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2021-03-09 16:40:21 -06:00 |
Framebuffer.h
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Encapsulate frame buffers
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2021-03-09 16:40:21 -06:00 |
Index.cpp
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
Index.h
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
Input.cpp
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
Input.h
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
Light.cpp
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Add point lights
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2021-03-04 14:29:48 -06:00 |
Light.h
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Add point lights
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2021-03-04 14:29:48 -06:00 |
mainpage.dox
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More docs
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2021-01-26 22:04:57 -06:00 |
Material.cpp
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Remove dependency cycle (build for windows is working?)
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2021-03-02 15:03:55 -06:00 |
Material.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Mesh.cpp
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
Mesh.h
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
Node.cpp
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
Node.h
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
Rigidbody.cpp
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Wake up physic objects when activation with code
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2021-01-30 16:44:22 -06:00 |
Rigidbody.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Screen.cpp
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Encapsulate frame buffers
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2021-03-09 16:40:21 -06:00 |
Screen.h
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Encapsulate frame buffers
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2021-03-09 16:40:21 -06:00 |
Skybox.cpp
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
Skybox.h
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
Spatial.cpp
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
Spatial.h
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
Transform.cpp
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
Transform.h
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
types.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
types.h
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
Util.cpp
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Add point lights
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2021-03-04 14:29:48 -06:00 |
Util.h
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Add point lights
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2021-03-04 14:29:48 -06:00 |
Vertex.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Vertex.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Window.cpp
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More changes for debian build
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2021-04-07 13:14:18 -05:00 |
Window.h
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Encapsulate frame buffers
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2021-03-09 16:40:21 -06:00 |
World.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
World.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |