33 lines
610 B
C++
33 lines
610 B
C++
#ifndef COLLISIONSHAPE_H
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#define COLLISIONSHAPE_H
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#include <btBulletDynamicsCommon.h>
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#include "types.h"
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class CollisionShape {
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public:
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CollisionShape();
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protected:
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btCollisionShape *shape;
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private:
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friend class Rigidbody;
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};
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class SphereCollisionShape : public CollisionShape {
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public:
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SphereCollisionShape(float radius);
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};
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class BoxCollisionShape : public CollisionShape {
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public:
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BoxCollisionShape(float width, float height, float depth);
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};
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class CapsuleCollisionShape: public CollisionShape {
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public:
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CapsuleCollisionShape(float radius, float height);
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};
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#endif /* COLLISIONSHAPE_H */
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