couch/shaders/screen.vert
2021-01-19 16:06:01 -06:00

12 lines
162 B
GLSL

#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 uv;
out vec2 UV;
void main() {
gl_Position = vec4(pos, 1.0);
UV = uv;
}