couch/core/Util.h
2021-03-04 14:29:48 -06:00

50 lines
1.1 KiB
C++

#ifndef UTIL_H
#define UTIL_H
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
#include <stdlib.h>
#include "types.h"
class Node;
#include "Node.h"
namespace Util {
void Die(const char *msg);
void Die(const char * msg, const char * more);
void Die(std::string msg);
template<class T>
T* FindNodeByType(Node *&root, const Name &type) {
if (root->GetType() == type) {
return dynamic_cast<T*>(root);
}
for (Node *child : root->GetChildren()) {
T* res = FindNodeByType<T>(child, type);
if (res) {
return res;
}
}
return nullptr;
}
template<class T>
std::vector<T*> FindNodesByType(Node *&root, const Name &type) {
std::vector<T*> nodes;
if (root->GetType() == type) {
nodes.push_back(dynamic_cast<T*>(root));
}
for (Node *child : root->GetChildren()) {
std::vector<T*> childs = FindNodesByType<T>(child, type);
nodes.insert(nodes.begin(), childs.begin(), childs.end());
}
return nodes;
}
std::string ShaderArrayName(const char* arrName, int index, const char* memberName);
}
#endif /* UTIL_H */