couch/core/Input.h
2021-08-02 14:34:49 -05:00

37 lines
897 B
C++

#ifndef COUCH_H
#define COUCH_H
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <vector>
#include "types.h"
#include "Window.h"
typedef void (*KeyHandler)(int key, int code, int action, int mods);
typedef void (*MousePositionHandler)(double xpos, double ypos, double xrel, double yrel);
class Input {
public:
enum MouseMode {
VISIBLE, HIDDEN, CAPTURED
};
static Input *GetInstance();
void Use(Window *window);
void SetMouseMode(MouseMode mouseMode);
std::vector<KeyHandler> keyHandlers;
std::vector<MousePositionHandler> mousePositionHandlers;
private:
bool firstMousePositionUpdate = true;
double lastx, lasty;
MouseMode mouseMode;
Window *window;
Input();
static void HandleKeys(GLFWwindow *_, int key, int code, int action, int mods);
static void HandleMousePosition(GLFWwindow *_, double xpos, double ypos);
static Input *instance;
};
#endif // COUCH_H