#include "Window.h" const int width = 800; const int height = 600; void Window::Init() { int err; glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); glfwWindowHintString(GLFW_X11_CLASS_NAME, "Couch"); glfwWindow = glfwCreateWindow(width, height, "Couch", NULL, NULL); if (!glfwWindow) { throw "Error creating window."; } glfwMakeContextCurrent(glfwWindow); err = glewInit(); if (err != GLEW_OK) { throw "Error initiailizing GLEW."; } glViewport(0, 0, width, height); } bool Window::ShouldClose() { return glfwWindowShouldClose(glfwWindow); } void Window::Enable() { glBindFramebuffer(GL_FRAMEBUFFER, 0); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glDisable(GL_DEPTH_TEST); glViewport(0, 0, width, height); } void Window::Update() { glfwSwapBuffers(glfwWindow); glfwPollEvents(); } void Window::Close() { glfwDestroyWindow(glfwWindow); glfwTerminate(); }