#include "FlatShader.h" #include "flat.vert.h" #include "flat.frag.h" FlatShader::FlatShader() : Shader(flat_vert, flat_frag) {} void FlatShader::UpdateColor(Vector3 color) { glUniform3f(glGetUniformLocation(id, "color"), color.r, color.g, color.b); }