#ifndef SCREEN_H #define SCREEN_H #include <iostream> #include <stdlib.h> #include <GL/glew.h> #include "types.h" #include "Vertex.h" #include "Material.h" class Screen { public: Screen(); void Enable(); void Disable(); void Draw(); const int width = 640; const int height = 480; Texture tex; private: Id quad; Id framebuffer; Id renderbuffer; }; #endif /* SCREEN_H */