#include "Spatial.h" Name Spatial::GetType() const {return "Spatial";} Spatial *Spatial::Create() { return new Spatial; } Spatial *Spatial::Duplicate() { Spatial *spatial = static_cast<Spatial*>(Node::Duplicate()); spatial->transform = transform; return spatial; } Spatial *Spatial::Instance() { return static_cast<Spatial*>(Node::Instance()); }